将该脚本挂载点UI上的Text上
using System;
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class TimeCountdown : MonoBehaviour {
//之前的一个时间点
public long startTime = 1435870304;
//限定时间秒
private long fixedTime = 200000;
private long nowTime;
bool isOver = false;
// Use this for initialization
void Start()
{
nowTime = (System.DateTime.Now.Ticks - System.DateTime.Parse("1970-01-01").Ticks) / 10000000;
Debug.Log(nowTime.ToString());
InvokeRepeating("CountDown", 0, 1);
}
// Update is called once per frame
void Update()
{
if (!isOver && nowTime - startTime >= fixedTime)
{
Debug.Log("倒计时结束");
isOver = true;
}
}
void CountDown()
{
fixedTime -= 1;
gameObject.GetComponent<Text>().text = (fixedTime / (60 * 60 * 24)).ToString() + "天"
+ ((fixedTime / 60 - fixedTime / (60 * 60 * 24) * 24 * 60) / 60).ToString() + "小时"
+ ((fixedTime / 60) % 60).ToString() + "分"
+ (fixedTime % 60).ToString() + "秒";
}
}