这里简单写一下 基于CocoaAsyncSocket的即时通讯,包括心跳机制。超时服务器自动踢出消极客户端。(服务器,客户端分开工程写)
一、服务器#####
1、新建一个类 SerViceAPP 用于开启服务器
#import <Foundation/Foundation.h>
@interface SerViceAPP : NSObject
-(void)openSerVice; //开启服务器
@end
#import "SerViceAPP.h"
#import "GCDAsyncSocket.h"
#import "ClientObj.h"
@interface SerViceAPP()<GCDAsyncSocketDelegate>
@property(nonatomic, strong)GCDAsyncSocket *serve;
@property(nonatomic, strong)NSMutableArray *arrayClient;
@property(nonatomic, strong)NSThread *checkThread;
@end
@implementation SerViceAPP
-(instancetype)init{
if (self = [super init]) {
self.serve = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_global_queue(0, 0)];
//开启个不死线程不断检测所连接的每个客户端的心跳
self.checkThread = [[NSThread alloc]initWithTarget:self selector:@selector(checkClientOnline) object:nil];
[self.checkThread start];
}
return self;
}
-(NSMutableArray *)arrayClient{
if (!_arrayClient) {
_arrayClient = [NSMutableArray array];
}
return _arrayClient;
}
-(void)openSerVice{
NSError *error;
BOOL sucess = [self.serve acceptOnPort:8088 error:&error];
if (sucess) {
NSLog(@"端口开启成功,并监听客户端请求连接...");
}else {
NSLog(@"端口开启失...");
}
//端口号port自己设置,动态端口的范围从1024到65535,
}
#pragma delegate
- (void)socket:(GCDAsyncSocket *)serveSock didAcceptNewSocket:(GCDAsyncSocket *)clientSocket{
NSLog(@"%@ IP: %@: %zd 客户端请求连接...",clientSocket,clientSocket.connectedHost,clientSocket.connectedPort);
// 1.将客户端socket保存起来
ClientObj *client = [[ClientObj alloc]init];
client.scocket = clientSocket;
client.timeNew = [NSDate date];
[self.arrayClient addObject:client];
[clientSocket readDataWithTimeout:-1 tag:0];
}
- (void)socket:(GCDAsyncSocket *)clientSocket didReadData:(NSData *)data withTag:(long)tag {
NSString *clientStr = [[NSString alloc]initWithData:data encoding:NSUTF8StringEncoding];
NSLog(@"%@",clientStr);
NSString *log = [NSString stringWithFormat:@"IP:%@ %zd data: %@",clientSocket.connectedHost,clientSocket.connectedPort,clientStr];
for (ClientObj *socket in self.arrayClient) {
if (![clientSocket isEqual:socket.scocket]) {
//群聊 发送给其他客户端
[self writeDataWithSocket:socket.scocket str:log];
}else{
///更新最新时间
socket.timeNew = [NSDate date];
}
}
[clientSocket readDataWithTimeout:-1 tag:0];
}
- (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err{
NSLog(@"又下线");
NSMutableArray *arrayNew = [NSMutableArray array];
for (ClientObj *socket in self.arrayClient ) {
if ([socket.scocket isEqual:sock]) {
continue;
}
[arrayNew addObject:socket ];
}
self.arrayClient = arrayNew;
}
-(void)exitWithSocket:(GCDAsyncSocket *)clientSocket{
// [self writeDataWithSocket:clientSocket str:@"成功退出\n"];
// [self.arrayClient removeObject:clientSocket];
//
// NSLog(@"当前在线用户个数:%ld",self.arrayClient.count);
}
- (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag{
NSLog(@"数据发送成功..");
}
- (void)writeDataWithSocket:(GCDAsyncSocket*)clientSocket str:(NSString*)str{
[clientSocket writeData:[str dataUsingEncoding:NSUTF8StringEncoding] withTimeout:-1 tag:0];
}
#pragma checkTimeThread
//这里设置35s检查一次 数组里所有的客户端socket 最后一次通讯时间,这样的话会有周期差(最多差35s),可以设置为1s检查一次,这样频率快
//开启线程 启动runloop 循环检测客户端socket最新time
- (void)checkClientOnline{
@autoreleasepool {
[NSTimer scheduledTimerWithTimeInterval:35 target:self selector:@selector(repeatCheckClinetOnline) userInfo:nil repeats:YES];
[[NSRunLoop currentRunLoop]run];
}
}
//移除 超过心跳时差的 client
- (void)repeatCheckClinetOnline{
if (self.arrayClient.count == 0) {
return;
}
NSDate *date = [NSDate date];
NSMutableArray *arrayNew = [NSMutableArray array];
for (ClientObj *socket in self.arrayClient ) {
if ([date timeIntervalSinceDate:socket.timeNew]>30) {
continue;
}
[arrayNew addObject:socket ];
}
self.arrayClient = arrayNew;
}
@end
#import <Foundation/Foundation.h>
#import "GCDAsyncSocket.h"
@interface ClientObj : NSObject
@property(nonatomic, strong)GCDAsyncSocket *scocket;
@property(nonatomic, strong)NSDate *timeNew;//更新最新通讯时间
@end
二、客户端#####
#import "ViewController.h"
#import "GCDAsyncSocket.h"
@interface ViewController ()<GCDAsyncSocketDelegate>
@property(nonatomic,strong)GCDAsyncSocket *socket;
@property (weak, nonatomic) IBOutlet UITextField *mesage;
@property (weak, nonatomic) IBOutlet UIButton *sender;
@property (nonatomic, strong)NSThread *thread;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
GCDAsyncSocket *socket = [[GCDAsyncSocket alloc]initWithDelegate:self delegateQueue:dispatch_get_global_queue(0, 0)];
[socket connectToHost:@"192.168.1.129" onPort:8088 error:nil];
self.socket = socket;
[self.sender addTarget:self action:@selector(sendmessage:) forControlEvents:UIControlEventTouchUpInside];
}
#pragma delegate
- (void)sendmessage:(UIButton*)sender{
[self.socket writeData:[self.mesage.text dataUsingEncoding:NSUTF8StringEncoding ] withTimeout:-1 tag:0];
}
- (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{
NSString *dataStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
NSLog(@"%@",dataStr);
[sock readDataWithTimeout:-1 tag:0];
}
- (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port {
NSLog(@"连接成功");
[self.socket readDataWithTimeout:-1 tag:0];
//开启线程发送心跳
[self.thread start];
}
-(void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err{
NSLog(@"断开连接 %@",err);
//再次可以重连
if (err) {
// [self.socket connectToHost:sock.connectedHost onPort:sock.connectedPort error:nil];
}else{
// 正常断开
}
}
//开启不死线程不断发送心跳
- (void)threadStart{
@autoreleasepool {
[NSTimer scheduledTimerWithTimeInterval:29 target:self selector:@selector(heartBeat) userInfo:nil repeats:YES];
[[NSRunLoop currentRunLoop]run];
}
}
- (void)heartBeat{
[self.socket writeData:[@"heart" dataUsingEncoding:NSUTF8StringEncoding ] withTimeout:-1 tag:0];
}
- (NSThread*)thread{
if (!_thread) {
_thread = [[NSThread alloc]initWithTarget:self selector:@selector(threadStart) object:nil];
}
return _thread;
}
git demo:
<a href="https://github.com/qhf012607/Socket" title="https://github.com/qhf012607/Socket">an example</a>
最后
可以通过使用终端 命令:telnet 192.168.1.1 8088(你的IP端口号)模拟没有发送心跳的客户端 多开几个客户端模拟群聊,服务器会自动踢出超时消极的客户端.
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