从世界坐标系下的坐标点到像素点的流程如上图,其中
根据上面的流程可以抽象出如下信息
如上所示,我们可以定义观测流程,其中指代,而指代三维点,而表示实际测得的特征像素点坐标
如上图为了让问题便于后面的求解,这里采用\kexi 表示姿态的李代数表示
于是,表示从姿态去观测世界坐标点
可定义我们得到某个姿态观测某个世界坐标点的 误差函数
所以表示上图的整体误差函数应该是
我们知道对于元函数泰勒一阶展开有
也可以写成
对于此处实际的函数
可写成
待优化变量
对原函数进行展开
其中 ,,为相机坐标
在不考虑畸变的情况下对 投影到像素坐标即:
得到,
分为两个部分,一部分对李代数求导,另一部分是对求导
对于第一部分利用链式法则
我们知道前一项
而第二项
注:(此处比较复杂,结论由slam14讲,4.3.5给出,这个坑太大一下子填不过来,先摘抄了)
因为此处是三维,因此,结果也只取三行
于是最终第一部分的雅可比矩阵如下
接下来是对第二部分,即特征点空间位置的雅可比偏导数矩阵
依旧根据链式求导法则
上式的第一项已经推导过,而第二项
我们知道
所以
这样,我们对于位姿和世界坐标点的雅可比矩阵就都有了
根据第5小节的内容,我们知道
高斯牛顿对于单节点多条边的情况是这么处理的
具体来讲应该是这样
即,对单节点的所有边的误差迭代,且这里只优化了
对应到这边具体的slam问题,通常是多个节点,即多个观察pose的问题,优化的也不仅仅是pose了,还得包括观察的路标,这里暂时不讲等下一节
下面的例子同样的也只针对单节点考虑优化问题
在g2o优化中,以防误解,这里再把节点和边的概念补充一下,如下图,每个节点Pose,比如节点由 表示,节点能看到多个不同的 ,也就是和每一个将构成单个的边,所以单个Pose的观测会有多条边
实际的代码实现方式在slam14讲ch7/pose_estimation_3d2d.cpp的有所实现,确实和我们理解的一样
注意这个代码实现包含了好几种方式
包含手写高斯牛顿方式,opencv的求解方式,以及g2o方式,
这里我们重点参考手写高斯牛顿以及g2o的写法的类似
以下是代码的参考
#include <iostream>
#include <opencv2/core/core.hpp>
#include <opencv2/features2d/features2d.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/calib3d/calib3d.hpp>
#include <Eigen/Core>
#include <g2o/core/base_vertex.h>
#include <g2o/core/base_unary_edge.h>
#include <g2o/core/sparse_optimizer.h>
#include <g2o/core/block_solver.h>
#include <g2o/core/solver.h>
#include <g2o/core/optimization_algorithm_gauss_newton.h>
#include <g2o/solvers/dense/linear_solver_dense.h>
#include <sophus/se3.hpp>
#include <chrono>
using namespace std;
using namespace cv;
void find_feature_matches(
const Mat &img_1, const Mat &img_2,
std::vector<KeyPoint> &keypoints_1,
std::vector<KeyPoint> &keypoints_2,
std::vector<DMatch> &matches);
// 像素坐标转相机归一化坐标
Point2d pixel2cam(const Point2d &p, const Mat &K);
// BA by g2o
typedef vector<Eigen::Vector2d, Eigen::aligned_allocator<Eigen::Vector2d>> VecVector2d;
typedef vector<Eigen::Vector3d, Eigen::aligned_allocator<Eigen::Vector3d>> VecVector3d;
void bundleAdjustmentG2O(
const VecVector3d &points_3d,
const VecVector2d &points_2d,
const Mat &K,
Sophus::SE3d &pose
);
// BA by gauss-newton
void bundleAdjustmentGaussNewton(
const VecVector3d &points_3d,
const VecVector2d &points_2d,
const Mat &K,
Sophus::SE3d &pose
);
int main(int argc, char **argv) {
if (argc != 5) {
cout << "usage: pose_estimation_3d2d img1 img2 depth1 depth2" << endl;
return 1;
}
//-- 读取图像
Mat img_1 = imread(argv[1], CV_LOAD_IMAGE_COLOR);
Mat img_2 = imread(argv[2], CV_LOAD_IMAGE_COLOR);
assert(img_1.data && img_2.data && "Can not load images!");
vector<KeyPoint> keypoints_1, keypoints_2;
vector<DMatch> matches;
find_feature_matches(img_1, img_2, keypoints_1, keypoints_2, matches);
cout << "一共找到了" << matches.size() << "组匹配点" << endl;
// 建立3D点
Mat d1 = imread(argv[3], CV_LOAD_IMAGE_UNCHANGED); // 深度图为16位无符号数,单通道图像
Mat K = (Mat_<double>(3, 3) << 520.9, 0, 325.1, 0, 521.0, 249.7, 0, 0, 1);
vector<Point3f> pts_3d;
vector<Point2f> pts_2d;
for (DMatch m:matches) {
ushort d = d1.ptr<unsigned short>(int(keypoints_1[m.queryIdx].pt.y))[int(keypoints_1[m.queryIdx].pt.x)];
if (d == 0) // bad depth
continue;
float dd = d / 5000.0;
Point2d p1 = pixel2cam(keypoints_1[m.queryIdx].pt, K);
pts_3d.push_back(Point3f(p1.x * dd, p1.y * dd, dd));
pts_2d.push_back(keypoints_2[m.trainIdx].pt);
}
cout << "3d-2d pairs: " << pts_3d.size() << endl;
chrono::steady_clock::time_point t1 = chrono::steady_clock::now();
Mat r, t;
solvePnP(pts_3d, pts_2d, K, Mat(), r, t, false); // 调用OpenCV 的 PnP 求解,可选择EPNP,DLS等方法
Mat R;
cv::Rodrigues(r, R); // r为旋转向量形式,用Rodrigues公式转换为矩阵
chrono::steady_clock::time_point t2 = chrono::steady_clock::now();
chrono::duration<double> time_used = chrono::duration_cast<chrono::duration<double>>(t2 - t1);
cout << "solve pnp in opencv cost time: " << time_used.count() << " seconds." << endl;
cout << "R=" << endl << R << endl;
cout << "t=" << endl << t << endl;
VecVector3d pts_3d_eigen;
VecVector2d pts_2d_eigen;
for (size_t i = 0; i < pts_3d.size(); ++i) {
pts_3d_eigen.push_back(Eigen::Vector3d(pts_3d[i].x, pts_3d[i].y, pts_3d[i].z));
pts_2d_eigen.push_back(Eigen::Vector2d(pts_2d[i].x, pts_2d[i].y));
}
cout << "calling bundle adjustment by gauss newton" << endl;
Sophus::SE3d pose_gn;
t1 = chrono::steady_clock::now();
bundleAdjustmentGaussNewton(pts_3d_eigen, pts_2d_eigen, K, pose_gn);
t2 = chrono::steady_clock::now();
time_used = chrono::duration_cast<chrono::duration<double>>(t2 - t1);
cout << "solve pnp by gauss newton cost time: " << time_used.count() << " seconds." << endl;
cout << "calling bundle adjustment by g2o" << endl;
Sophus::SE3d pose_g2o;
t1 = chrono::steady_clock::now();
bundleAdjustmentG2O(pts_3d_eigen, pts_2d_eigen, K, pose_g2o);
t2 = chrono::steady_clock::now();
time_used = chrono::duration_cast<chrono::duration<double>>(t2 - t1);
cout << "solve pnp by g2o cost time: " << time_used.count() << " seconds." << endl;
return 0;
}
void find_feature_matches(const Mat &img_1, const Mat &img_2,
std::vector<KeyPoint> &keypoints_1,
std::vector<KeyPoint> &keypoints_2,
std::vector<DMatch> &matches) {
//-- 初始化
Mat descriptors_1, descriptors_2;
// used in OpenCV3
Ptr<FeatureDetector> detector = ORB::create();
Ptr<DescriptorExtractor> descriptor = ORB::create();
// use this if you are in OpenCV2
// Ptr<FeatureDetector> detector = FeatureDetector::create ( "ORB" );
// Ptr<DescriptorExtractor> descriptor = DescriptorExtractor::create ( "ORB" );
Ptr<DescriptorMatcher> matcher = DescriptorMatcher::create("BruteForce-Hamming");
//-- 第一步:检测 Oriented FAST 角点位置
detector->detect(img_1, keypoints_1);
detector->detect(img_2, keypoints_2);
//-- 第二步:根据角点位置计算 BRIEF 描述子
descriptor->compute(img_1, keypoints_1, descriptors_1);
descriptor->compute(img_2, keypoints_2, descriptors_2);
//-- 第三步:对两幅图像中的BRIEF描述子进行匹配,使用 Hamming 距离
vector<DMatch> match;
// BFMatcher matcher ( NORM_HAMMING );
matcher->match(descriptors_1, descriptors_2, match);
//-- 第四步:匹配点对筛选
double min_dist = 10000, max_dist = 0;
//找出所有匹配之间的最小距离和最大距离, 即是最相似的和最不相似的两组点之间的距离
for (int i = 0; i < descriptors_1.rows; i++) {
double dist = match[i].distance;
if (dist < min_dist) min_dist = dist;
if (dist > max_dist) max_dist = dist;
}
printf("-- Max dist : %f \n", max_dist);
printf("-- Min dist : %f \n", min_dist);
//当描述子之间的距离大于两倍的最小距离时,即认为匹配有误.但有时候最小距离会非常小,设置一个经验值30作为下限.
for (int i = 0; i < descriptors_1.rows; i++) {
if (match[i].distance <= max(2 * min_dist, 30.0)) {
matches.push_back(match[i]);
}
}
}
Point2d pixel2cam(const Point2d &p, const Mat &K) {
return Point2d
(
(p.x - K.at<double>(0, 2)) / K.at<double>(0, 0),
(p.y - K.at<double>(1, 2)) / K.at<double>(1, 1)
);
}
void bundleAdjustmentGaussNewton(
const VecVector3d &points_3d,
const VecVector2d &points_2d,
const Mat &K,
Sophus::SE3d &pose) {
typedef Eigen::Matrix<double, 6, 1> Vector6d;
const int iterations = 10;
double cost = 0, lastCost = 0;
double fx = K.at<double>(0, 0);
double fy = K.at<double>(1, 1);
double cx = K.at<double>(0, 2);
double cy = K.at<double>(1, 2);
for (int iter = 0; iter < iterations; iter++) {
Eigen::Matrix<double, 6, 6> H = Eigen::Matrix<double, 6, 6>::Zero();
Vector6d b = Vector6d::Zero();
cost = 0;
// compute cost
for (int i = 0; i < points_3d.size(); i++) {
Eigen::Vector3d pc = pose * points_3d[i];
double inv_z = 1.0 / pc[2];
double inv_z2 = inv_z * inv_z;
Eigen::Vector2d proj(fx * pc[0] / pc[2] + cx, fy * pc[1] / pc[2] + cy);
Eigen::Vector2d e = points_2d[i] - proj;
cost += e.squaredNorm();
Eigen::Matrix<double, 2, 6> J;
J << -fx * inv_z,
0,
fx * pc[0] * inv_z2,
fx * pc[0] * pc[1] * inv_z2,
-fx - fx * pc[0] * pc[0] * inv_z2,
fx * pc[1] * inv_z,
0,
-fy * inv_z,
fy * pc[1] * inv_z2,
fy + fy * pc[1] * pc[1] * inv_z2,
-fy * pc[0] * pc[1] * inv_z2,
-fy * pc[0] * inv_z;
H += J.transpose() * J;
b += -J.transpose() * e;
}
Vector6d dx;
dx = H.ldlt().solve(b);
if (isnan(dx[0])) {
cout << "result is nan!" << endl;
break;
}
if (iter > 0 && cost >= lastCost) {
// cost increase, update is not good
cout << "cost: " << cost << ", last cost: " << lastCost << endl;
break;
}
// update your estimation
pose = Sophus::SE3d::exp(dx) * pose;
lastCost = cost;
cout << "iteration " << iter << " cost=" << std::setprecision(12) << cost << endl;
if (dx.norm() < 1e-6) {
// converge
break;
}
}
cout << "pose by g-n: \n" << pose.matrix() << endl;
}
/// vertex and edges used in g2o ba
class VertexPose : public g2o::BaseVertex<6, Sophus::SE3d> {
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW;
virtual void setToOriginImpl() override {
_estimate = Sophus::SE3d();
}
/// left multiplication on SE3
virtual void oplusImpl(const double *update) override {
Eigen::Matrix<double, 6, 1> update_eigen;
update_eigen << update[0], update[1], update[2], update[3], update[4], update[5];
_estimate = Sophus::SE3d::exp(update_eigen) * _estimate;
}
virtual bool read(istream &in) override {}
virtual bool write(ostream &out) const override {}
};
class EdgeProjection : public g2o::BaseUnaryEdge<2, Eigen::Vector2d, VertexPose> {
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW;
EdgeProjection(const Eigen::Vector3d &pos, const Eigen::Matrix3d &K) : _pos3d(pos), _K(K) {}
virtual void computeError() override {
const VertexPose *v = static_cast<VertexPose *> (_vertices[0]);
Sophus::SE3d T = v->estimate();
Eigen::Vector3d pos_pixel = _K * (T * _pos3d);
pos_pixel /= pos_pixel[2];
_error = _measurement - pos_pixel.head<2>();
}
virtual void linearizeOplus() override {
const VertexPose *v = static_cast<VertexPose *> (_vertices[0]);
Sophus::SE3d T = v->estimate();
Eigen::Vector3d pos_cam = T * _pos3d;
double fx = _K(0, 0);
double fy = _K(1, 1);
double cx = _K(0, 2);
double cy = _K(1, 2);
double X = pos_cam[0];
double Y = pos_cam[1];
double Z = pos_cam[2];
double Z2 = Z * Z;
_jacobianOplusXi
<< -fx / Z, 0, fx * X / Z2, fx * X * Y / Z2, -fx - fx * X * X / Z2, fx * Y / Z,
0, -fy / Z, fy * Y / (Z * Z), fy + fy * Y * Y / Z2, -fy * X * Y / Z2, -fy * X / Z;
}
virtual bool read(istream &in) override {}
virtual bool write(ostream &out) const override {}
private:
Eigen::Vector3d _pos3d;
Eigen::Matrix3d _K;
};
void bundleAdjustmentG2O(
const VecVector3d &points_3d,
const VecVector2d &points_2d,
const Mat &K,
Sophus::SE3d &pose) {
// 构建图优化,先设定g2o
typedef g2o::BlockSolver<g2o::BlockSolverTraits<6, 3>> BlockSolverType; // pose is 6, landmark is 3
typedef g2o::LinearSolverDense<BlockSolverType::PoseMatrixType> LinearSolverType; // 线性求解器类型
// 梯度下降方法,可以从GN, LM, DogLeg 中选
auto solver = new g2o::OptimizationAlgorithmGaussNewton(
g2o::make_unique<BlockSolverType>(g2o::make_unique<LinearSolverType>()));
g2o::SparseOptimizer optimizer; // 图模型
optimizer.setAlgorithm(solver); // 设置求解器
optimizer.setVerbose(true); // 打开调试输出
// vertex
VertexPose *vertex_pose = new VertexPose(); // camera vertex_pose
vertex_pose->setId(0);
vertex_pose->setEstimate(Sophus::SE3d());
optimizer.addVertex(vertex_pose);
// K
Eigen::Matrix3d K_eigen;
K_eigen <<
K.at<double>(0, 0), K.at<double>(0, 1), K.at<double>(0, 2),
K.at<double>(1, 0), K.at<double>(1, 1), K.at<double>(1, 2),
K.at<double>(2, 0), K.at<double>(2, 1), K.at<double>(2, 2);
// edges
int index = 1;
for (size_t i = 0; i < points_2d.size(); ++i) {
auto p2d = points_2d[i];
auto p3d = points_3d[i];
EdgeProjection *edge = new EdgeProjection(p3d, K_eigen);
edge->setId(index);
edge->setVertex(0, vertex_pose);
edge->setMeasurement(p2d);
edge->setInformation(Eigen::Matrix2d::Identity());
optimizer.addEdge(edge);
index++;
}
chrono::steady_clock::time_point t1 = chrono::steady_clock::now();
optimizer.setVerbose(true);
optimizer.initializeOptimization();
optimizer.optimize(10);
chrono::steady_clock::time_point t2 = chrono::steady_clock::now();
chrono::duration<double> time_used = chrono::duration_cast<chrono::duration<double>>(t2 - t1);
cout << "optimization costs time: " << time_used.count() << " seconds." << endl;
cout << "pose estimated by g2o =\n" << vertex_pose->estimate().matrix() << endl;
pose = vertex_pose->estimate();
}