在游戏中, 图形使用pygame的画图功能实现, 总共有5种图形(甜甜圈, 菱形, 正方形, 线条, 和椭圆形), 有7种颜色(最多一共有70种组合)
(1) 首先, 我们看一下图形绘制的方法, 使用的是pygame的图形绘制函数, 方法如下:
# syntax suger
quarter = int(boxsize * 0.25); half = int(boxsize * 0.5)
# 绘制甜甜圈形状
pygame.draw.circle(displaysurf, RED, (left+half, top+half), half-5)
pygame.draw.circle(displaysurf, BGCOLOR, (left+half, top+half), quarter-5)
# 绘制菱形
pygame.draw.polygon(displaysurf, GREEN, ((left + half, top),
(left + boxsize - 1, top + half),
(left + half, top + boxsize - 1),
(left, top + half)))
# 绘制正方形
pygame.draw.rect(displaysurf, YELLOW, (left + quarter, top + quarter,
boxsize - half, boxsize - half))
# 绘制线条
for i in range(0, boxsize, 4):
pygame.draw.line(displaysurf, BLUE, (left, top+i), (left + i, top))
pygame.draw.line(displaysurf, BLUE, (left+i, top+boxsize-1),
(left+boxsize-1, top+i))
# 绘制椭圆形
pygame.draw.ellipse(displaysurf, PUPPLE, (left, top + quarter, boxsize, half))
(2) 然后, 我们使用这些绘制方法, 绘制所有的图形
全部代码(main.py)
# Memory Puzzle
import random, pygame, sys
from pygame.locals import *
# 配置基础 ------------------------------------------------------------
FPS = 30 # 设置帧数为30
WINDOW_WIDTH = 640 # 窗口宽度640像素
WINDOW_HEIGHT = 480 # 窗口告诉480像素
# 游戏中需要用到的颜色设置 -----------------------------------------------
# R G B 颜色
GRAY = (100,100,100)
NAVYBLUE = (60,60,100)
WHITE = (255,255,255)
RED = (255,0,0)
GREEN = (0,255,0)
BLUE = (0,0,255)
YELLOW = (255,255,0)
ORANGE = (255,128,0)
PUPPLE = (255,0,255)
CYAN = (0,255,255)
BGCOLOR = NAVYBLUE # 背景色设置为navyblue
# 定义main函数 ---------------------------------------------------------
def main():
pygame.init() # pygame初始化
fpsclock = pygame.time.Clock()
displaysurf = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("Memory Game") # 设置窗口标题
displaysurf.fill(BGCOLOR)
while True: # 游戏主题循环
displaysurf.fill(BGCOLOR) # 用背景色填充窗口
for event in pygame.event.get(): # 获取游戏事件
if event.type == QUIT:
pygame.quit()
sys.exit()
# 下面的代码用来展示如何绘制图形 -----------------------------------------------------------------------------
left = 50; # 起始的绘制位置
top = 50; # 距离顶部50像素,距离左侧50像素
boxsize = 40; # 将要绘制的图形限制在一个40*40像素的范围内
quarter = int(boxsize * 0.25); # syntax suger
half = int(boxsize * 0.5)
# 绘制圆形
pygame.draw.circle(displaysurf, RED, (left + half, top + half), half - 5)
pygame.draw.circle(displaysurf, BGCOLOR, (left + half, top + half), quarter - 5)
# 右移50像素绘制菱形
left += 50
pygame.draw.polygon(displaysurf, GREEN, ((left + half, top),
(left + boxsize - 1, top + half),
(left + half, top + boxsize - 1),
(left, top + half)))
# 右移50像素绘制方形
left += 50
pygame.draw.rect(displaysurf, YELLOW, (left + quarter, top + quarter,
boxsize - half, boxsize - half))
# 右移50像素绘制斜线方形
left += 50
for i in range(0, boxsize, 4):
pygame.draw.line(displaysurf, BLUE, (left, top + i), (left + i, top))
pygame.draw.line(displaysurf, BLUE, (left + i, top + boxsize - 1),
(left + boxsize - 1, top + i))
# 右移动50像素绘制椭圆形
left += 50
pygame.draw.ellipse(displaysurf, PUPPLE, (left, top + quarter, boxsize, half))
# ------------------------------------------------------------------------------------------------------
pygame.display.update()
fpsclock.tick(FPS)
if __name__ == '__main__':
main()