公司项目中有一个部分,需要做一个类似水波纹的动画,我想到的方法是CAShapeLayer和UIBezierPath
其实原理就是CAShapeLayer 加在按钮下方,然后每隔一段时间间隔添加一次,且每次layer做透明度和路径的修改动画即可
代码如下
ViewController.m
//
// ViewController.m
// TestPractise
//
// Created by 李昭宏 on 2017/1/13.
// Copyright © 2017年 scut. All rights reserved.
//
#import "ViewController.h"
@interface ViewController ()
@property (nonatomic, strong) UIButton *button;
@property (nonatomic, strong) NSTimer *timer;
@property (nonatomic, strong) CAShapeLayer *rippleLayer;
@end
static const CGFloat kButtonWidthHeight = 80.f;
static const CGFloat kButtonTopPadding = 50.f;
static const CGFloat kAnimationDuration = 1.5f;
static const NSInteger kAnimationCount = 3;
@implementation ViewController
#pragma mark - life cycle
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor yellowColor];
[self configView];
[self startAnimation];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - private method
- (void)configView {
[self.view addSubview:self.button];
}
- (void)startAnimation {
[[NSRunLoop mainRunLoop] addTimer:self.timer forMode:NSRunLoopCommonModes];
[self.timer fire];
}
- (void)addShapeLayer {
CAShapeLayer *rippleLayer = [[CAShapeLayer alloc] init];
self.rippleLayer = rippleLayer;
// rippleLayer.bounds = self.button.bounds;
// rippleLayer.position = self.button.center;
//配置layer的大小和填充色
rippleLayer.frame = self.button.frame;
rippleLayer.backgroundColor = [UIColor clearColor].CGColor;
rippleLayer.fillColor = [UIColor purpleColor].CGColor;
//配置起始的终止路径
CGRect originRect = CGRectMake(5, 5, CGRectGetWidth(self.button.frame) - 10, CGRectGetHeight(self.button.frame) - 10);
UIBezierPath *beginPath = [UIBezierPath bezierPathWithOvalInRect:originRect];
CGRect endRect = CGRectMake(-40, -40, CGRectGetWidth(self.button.frame) + 80, CGRectGetHeight(self.button.frame) + 80);
UIBezierPath *endPath = [UIBezierPath bezierPathWithOvalInRect:endRect];
//路径动画
CABasicAnimation *rippleAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
rippleAnimation.fromValue = (__bridge id _Nullable)(beginPath.CGPath);
rippleAnimation.toValue = (__bridge id _Nullable)(endPath.CGPath);
rippleAnimation.duration = kAnimationDuration;
//透明度动画
CABasicAnimation *opacityAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
opacityAnimation.fromValue = [NSNumber numberWithFloat:0.4];
opacityAnimation.toValue = [NSNumber numberWithFloat:0.0];
opacityAnimation.duration = kAnimationDuration;
[rippleLayer addAnimation:opacityAnimation forKey:@""];
[rippleLayer addAnimation:rippleAnimation forKey:@""];
[self.view.layer insertSublayer:rippleLayer below:self.button.layer];
}
#pragma mark - getter
- (NSTimer *)timer {
if(_timer) {
return _timer;
}
_timer = [NSTimer scheduledTimerWithTimeInterval:kAnimationDuration / kAnimationCount target:self selector:@selector(addShapeLayer) userInfo:nil repeats:YES];
return _timer;
}
- (UIButton *)button {
if(_button) {
return _button;
}
_button = [[UIButton alloc] initWithFrame:CGRectMake((CGRectGetWidth([UIScreen mainScreen].bounds) - kButtonWidthHeight) / 2, kButtonTopPadding, kButtonWidthHeight, kButtonWidthHeight)];
[_button setTitle:@"Hello" forState:UIControlStateNormal];
[_button setTitleColor:[UIColor blueColor] forState:UIControlStateNormal];
_button.titleLabel.font = [UIFont systemFontOfSize:14];
_button.backgroundColor = [UIColor whiteColor];
_button.layer.cornerRadius = CGRectGetWidth(_button.frame) / 2;
return _button;
}
@end
这大概算是CALayer的简单使用,之后有更多关于CALayer和UIBezierPath的效果,会拿出来给大家看