// snake01.c -- 精简了 snakeMove() 函数。
#include<stdio.h>
#include<time.h>
#include<windows.h>
#include<stdlib.h>
#define U 1
#define D 2
#define L 3
#define R 4 //蛇的状态,U:上 ;D:下;L:左 R:右
typedef struct SNAKE //蛇身的一个节点
{
int x;
int y;
struct SNAKE *next;
}snake;
//全局变量//
int score = 0, add = 10;//总得分与每次吃食物得分。
int status, sleeptime = 200;//每次运行的时间间隔
snake *head, *food;//蛇头指针,食物指针
snake *q;//遍历蛇的时候用到的指针
int endGamestatus = 0; //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。
//声明全部函数//
void Pos();
void creatMap();
void initSnake();
int biteSelf();
void createFood();
void cantCrossWall();
void snakeMove();
void pause();
void runGame();
void initGame();
void endGame();
void gameStart();
void Pos(int x, int y)//设置光标位置
{
COORD pos;
HANDLE hOutput;
pos.X = x;
pos.Y = y;
hOutput = GetStdHandle(STD_OUTPUT_HANDLE);//返回标准的输入、输出或错误的设备的句柄,也就是获得输入、输出/错误的屏幕缓冲区的句柄
SetConsoleCursorPosition(hOutput, pos);
}
void creatMap()//创建地图
{
int i;
for (i = 0; i<58; i += 2)//打印上下边框
{
Pos(i, 0);
printf("■");//一个方块占两个位置
Pos(i, 26);
printf("■");
}
for (i = 1; i<26; i++)//打印左右边框
{
Pos(0, i);
printf("■");
Pos(56, i);
printf("■");
}
}
void initSnake()//初始化蛇身
{
snake *tail;
int i;
tail = (snake*)malloc(sizeof(snake));//从蛇尾开始,头插法,以x,y设定开始的位置//
tail->x = 24;
tail->y = 5;
tail->next = NULL;
for (i = 1; i <= 4; i++)//初始长度为4
{
head = (snake*)malloc(sizeof(snake));
head->next = tail;
head->x = 24 + 2 * i;
head->y = 5;
tail = head;
}
while (tail != NULL)//从头到为,输出蛇身
{
Pos(tail->x, tail->y);
printf("■");
tail = tail->next;
}
}
//??
int biteSelf()//判断是否咬到了自己
{
snake *self;
self = head->next;
while (self != NULL)
{
if (self->x == head->x && self->y == head->y)
{
return 1;
}
self = self->next;
}
return 0;
}
void createFood()//随机出现食物
{
snake *food_1;
srand((unsigned)time(NULL));//为了防止每次产生的随机数相同,种子设置为time
food_1 = (snake*)malloc(sizeof(snake));
food_1->x = 1;
while ((food_1->x % 2) != 0) //保证其为偶数,使得食物能与蛇头对其
{
food_1->x = rand() % 52 + 2;
}
food_1->y = rand() % 24 + 1;
q = head;
while (q->next == NULL)
{
if (q->x == food_1->x && q->y == food_1->y) //判断蛇身是否与食物重合
{
free(food_1);
createFood();
}
q = q->next;
}
Pos(food_1->x, food_1->y);
food = food_1;
printf("■");
}
void cantCrossWall()//不能穿墙
{
if (head->x == 0 || head->x == 56 || head->y == 0 || head->y == 26)
{
endGamestatus = 1;
endGame();
}
}
void snakeMove()
{
snake * nexthead;
cantCrossWall();
nexthead = (snake *)malloc(sizeof(snake));
if (status == U){
nexthead->x = head->x;
nexthead->y = head->y - 1;
}
if (status == D){
nexthead->x = head->x;
nexthead->y = head->y + 1;
}
if (status == L){
nexthead->x = head->x - 2;
nexthead->y = head->y;
}
if (status == R){
nexthead->x = head->x + 2;
nexthead->y = head->y;
}
if (nexthead->x == food->x && nexthead->y == food->y){
nexthead->next = head;
head = nexthead;
q = head;
while (q != NULL){
Pos(q->x, q->y);
printf("■");
q = q->next;
}
score = score + add;
createFood(); // 食物已被吃掉,需要生成新的食物
} else {
nexthead->next = head;
head = nexthead;
q = head;
while (q->next->next != NULL){
Pos(q->x, q->y);
printf("■");
q = q->next;
}
Pos(q->next->x, q->next->y);
printf(" ");
free(q->next);
q->next = NULL;
}
if (biteSelf() == 1){ // 检查是否已经咬到了自己
endGamestatus = 2;
endGame();
}
}
void pause()//暂停
{
while (1)
{
Sleep(300);
if (GetAsyncKeyState(VK_SPACE))
{
break;
}
}
}
void runGame()//控制游戏
{
Pos(64, 15);
printf("不能穿墙,不能咬到自己\n");
Pos(64, 16);
printf("用↑.↓.←.→分别控制蛇的移动.");
Pos(64, 17);
printf("F1 为加速,F2 为减速\n");
Pos(64, 18);
printf("ESC :退出游戏.space:暂停游戏.");
status = R;
while (1)
{
Pos(64, 10);
printf("得分:%d ", score);
Pos(64, 11);
printf("每个食物得分:%d分", add);
if (GetAsyncKeyState(VK_UP) && status != D)
{
status = U;
}
else if (GetAsyncKeyState(VK_DOWN) && status != U)
{
status = D;
}
else if (GetAsyncKeyState(VK_LEFT) && status != R)
{
status = L;
}
else if (GetAsyncKeyState(VK_RIGHT) && status != L)
{
status = R;
}
else if (GetAsyncKeyState(VK_SPACE))
{
pause();
}
else if (GetAsyncKeyState(VK_ESCAPE))
{
endGamestatus = 3;
break;
}
else if (GetAsyncKeyState(VK_F1))
{
if (sleeptime >= 50)
{
sleeptime = sleeptime - 30;
add = add + 2;
if (sleeptime == 320)
{
add = 2;//防止减到1之后再加回来有错
}
}
}
else if (GetAsyncKeyState(VK_F2))
{
if (sleeptime<350)
{
sleeptime = sleeptime + 30;
add = add - 2;
if (sleeptime == 350)
{
add = 1; //保证最低分为1
}
}
}
Sleep(sleeptime);
snakeMove();
}
}
void initGame()//开始界面
{
Pos(40, 12);
printf("欢迎来到贪食蛇游戏!");
Pos(20, 25);
printf("可以到我的简书获取源码:http://www.jianshu.com/u/945f89e93afe\n");
system("pause");
system("cls");
Pos(25, 12);
printf("用↑.↓.←.→分别控制蛇的移动, F1 为加速,2 为减速\n");
Pos(25, 13);
printf("加速将能得到更高的分数。\n");
system("pause");
system("cls");
}
void endGame()//结束游戏
{
system("cls");
Pos(24, 12);
if (endGamestatus == 1)
{
printf("对不起,您撞到墙了。游戏结束.");
}
else if (endGamestatus == 2)
{
printf("对不起,您咬到自己了。游戏结束.");
}
else if (endGamestatus == 3)
{
printf("您的已经结束了游戏。");
}
Pos(24, 13);
printf("您的得分是%d\n", score);
while (getchar() != 'y')
{
printf("close?[y]");
}
exit(0);
}
void gameStart()//游戏初始化
{
system("mode con cols=100 lines=30");
initGame();
creatMap();
initSnake();
createFood();
}
int main()
{
gameStart();
runGame();
endGame();
return 0;
}
贪吃蛇源码
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