class Node:
def __int__(self):
self.unable = False
self.distanceFromDes = -1 # 距离终点的距离
self.distanceFromOri = -1 # 距离起点的距离
self.allDistance = -1
self.added = False
self.closed = False
self.parent = None
self.x = -1
self.y = -1
def GenerateMap(m, n):
map = list()
for j in range(m):
nodeRow = list()
map.append(nodeRow)
for i in range(n):
node = Node()
node.y = j
node.x = i
node.unable = False
node.distanceFromDes = -1 # 距离终点的距离
node.distanceFromOri = -1 # 距离起点的距离
node.allDistance = -1
node.added = False
node.closed = False
node.parent = None
nodeRow.append(node)
return map
def SetUnableMapNode(map, ls=()): # 要求一个坐标队列,里边的点上的Node的unable == True
for index in ls:
map[index[0]][index[1]].unable = True
return map
def GetDistanceFromDes(map, mapSize, desIndex): # map二维数组,mapsize(m,n),desIndex终点坐标
for ls in map:
for node in ls:
node.added = False
desNode = map[desIndex[0]][desIndex[1]]
desNode.distanceFromDes = 0
addedList = list() # 已经加入的队列,已有值distanceFromDes
needList = list() # 待加入的队列,需要评估值distanceFromDes
addedList.append(desNode)
desNode.added = True
while(len(addedList) != 0): # 当地图上所有可以遍历的点还没全确定
while(len(addedList) != 0): # 当一个大循环中,addedList还没被needList取代
# 从addedList中选出来的一个点,找needList中的needNode
mainNode = addedList.pop(0)
mainDistanceFromDes = mainNode.distanceFromDes
y = mainNode.y
x = mainNode.x
for needNodey in (y + 1, y, y - 1):
if needNodey < 0 or needNodey >= mapSize[0]:
continue
for needNodex in (x + 1, x, x - 1):
if needNodex < 0 or needNodex >= mapSize[1]:
continue
needNode = map[needNodey][needNodex] # 坐标不出界
if needNode.unable == True or needNode.added == True:
continue # 坐标也满足add的要求
yOffset = needNodey - y
xOffset = needNodex - x
allOffset = yOffset + xOffset
if allOffset == 1 or allOffset == -1:
distanceFromDes = mainDistanceFromDes + 1
elif allOffset == -2 or allOffset == 0 or allOffset == 2:
distanceFromDes = mainDistanceFromDes + 1.4
else:
print("error in needNode's distanceFromDes")
if needNode in needList: # 设置needNode的距离,要求最小
if distanceFromDes < needNode.distanceFromDes:
needNode.distanceFromDes = distanceFromDes
else: # needNode 不在needList中 distanceFromDes一定是-1
needNode.distanceFromDes = distanceFromDes
needList.append(needNode)
#print(needNode.y,needNode.x,needNode.distanceFromDes)
# needList 已满 addedList已空
addedList = needList
for node in addedList:
node.added = True
needList = list()
return map
def GetMinDistanceNodeList(map, mapSize, oriIndex, desIndex):
for ls in map:
for node in ls:
node.added = False
openedList = list()
node = map[oriIndex[0]][oriIndex[1]]
node.distanceFromOri = 0
node.allDistance = 0
openedList.append(node)
node.added = True
while len(openedList) != 0:
#print('new turn')
node = openedList.pop(0)
node.closed = True
if node.y == desIndex[0] and node.x == desIndex[1]:
finalListNeedReverse = list()
while node != None:
finalListNeedReverse.append(node)
node = node.parent
finalListNeedReverse.reverse()
return finalListNeedReverse
neighboursList = list()
y = node.y
x = node.x
parentDistanceFromOri = node.distanceFromOri
for needNodey in (y + 1, y, y - 1):
if needNodey < 0 or needNodey >= mapSize[0]:
continue
for needNodex in (x + 1, x, x - 1):
if needNodex < 0 or needNodex >= mapSize[1]:
continue
needNode = map[needNodey][needNodex] # 坐标不出界
if needNode.unable == True or needNode.closed == True or needNode.added == True:
continue # 坐标也满足add的要求
yOffset = needNodey - y
xOffset = needNodex - x
allOffset = yOffset + xOffset
if allOffset == 1 or allOffset == -1:
distanceFromOri = parentDistanceFromOri + 1
elif allOffset == -2 or allOffset == 0 or allOffset == 2:
distanceFromOri = parentDistanceFromOri + 1.4
else:
print("error in needNode's distanceFromDes")
if needNode in neighboursList: # 设置needNode的距离,要求最小
if distanceFromOri < needNode.distanceFromOri:
needNode.distanceFromOri = distanceFromOri
else: # needNode 不在needList中 distanceFromDes一定是-1
needNode.distanceFromOri = distanceFromOri
neighboursList.append(needNode) # 距离计算完成
for needNode in neighboursList: # 开始添加至openedList
needNode.parent = node
needNode.allDistance = needNode.distanceFromOri + needNode.distanceFromDes
needNode.added = True
openedList.append(needNode)
#print(needNode.x,needNode.y,needNode.allDistance)
openedList.sort(key=lambda x: x.allDistance) # 最小距离的排在前边,用堆可能会更快一点
print("Cant find any way to the destination!")
return None
def main():
TestGetDistanceFromDes()
def TestGetDistanceFromDes():
m = 27 #设置地图的长
n = 25 #设置地图的宽
oriIndex = (0, 0) #设置起点坐标
desIndex = (23, 24) #设置终点坐标
map = GenerateMap(m, n) #生成地图节点
obstacleList = [(1,1),(2,1),(3,1),(4,3),(1,3),(2,3),(3,3),(0,1),(5,1),(5,3)] #设置障碍
map = SetUnableMapNode(map,obstacleList) #在地图中添加障碍
GetDistanceFromDes(map, (m, n),desIndex) #添加终点,并计算节点与终点的距离
print("Distance From Destination")
for nodeRow in map:
for node in nodeRow:
if node.distanceFromDes != -1:
print('{:^5.1f}'.format(node.distanceFromDes),end = " ")
else:
print(' X ',end = " ")
print()
print()
TestGetMinDistanceNodeList(map,(m,n),oriIndex,desIndex) #终点距离测试完了,进入下一阶段
def TestGetMinDistanceNodeList(map, mapSize, oriIndex,desIndex):
finalList = GetMinDistanceNodeList(map, mapSize, oriIndex, desIndex) #添加起点,并生成起点到终点的节点队列
directions = (('↘','↓','↙'),('→',"S",'←'),('↗','↑','↖'))
print('How To Go')
for nodeRow in map:
for node in nodeRow:
if node in finalList:
#print(' * ',end ='')
parent = node.parent
if parent != None:
if node.y!=desIndex[0] or node.x!=desIndex[1]:
(y,x) = (parent.y - node.y+1,parent.x -node.x+1)
print(' '+directions[y][x]+' ',end = '')
else:
print('Final',end = '')
else:
print('Start',end ='')
else:
if node.allDistance != -1:
print('{:^4.1f}'.format(node.allDistance),end = " ")
else:
print(' X ',end = " ")
print()
print()
main()
A星算法_A*算法_python实现
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