1:performSelector 多线程
/*
*使用performSelector 的多线程
*优点:简单
*缺点:没有串行并线队列,不能实现高级线程调度
*/
-(void)performSelectorFunction{
NSLog(@"performSelectorFunction start");
//同步方式执行
//[self performSelector:@selector(function1)];
//延迟两秒执行,主线程阻塞
//[self performSelector:@selector(function1) withObject:nil afterDelay:2];
//主线程上执行,主线程阻塞,waitUntilDone:YES:等待执行完成顺序执行,waitUntilDone:NO 现执行后面语句
//[self performSelectorOnMainThread:@selector(function1) withObject:nil waitUntilDone:NO];
//子线程上执行
[self performSelectorInBackground:@selector(function1) withObject:nil];
NSLog(@"performSelectorFunction end");
}
2:NSThread
/*
*使用NSThread 的多线程
*优点:简单
*缺点:没有串行并线队列,不能实现高级线程调度,和performSelector是一样的。
*/
-(void)NSThreadFunction{
NSLog(@"NSThreadFunction start");
//线程暂停 2秒
//[NSThread sleepForTimeInterval:2];
//显示创建的方式执行
//NSThread *myThread = [[NSThread alloc]initWithTarget:self selector:@selector(function1) object:nil];
//[myThread start];
//静态方法执行线程
//[NSThread detachNewThreadSelector:@selector(function1) toTarget:self withObject:nil];
NSLog(@"NSThreadFunction end");
}
3:NSTimer(反面教材,他不是多线程,他只是定时执行任务)
/*
*使反面教材,他不是多线程,他只是定时执行任务
*/
-(void)NSTimerFunction{
NSLog(@"NSTimerFunction start");
//定时执行任务,可以重复和不重复
NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(function1) userInfo:nil repeats:NO];
//暂时停止定时器
//[timer setFireDate:[NSDate distantFuture]];
//重新开启定时器
//[timer setFireDate:[NSDate distantPast]];
//永久通知定时器
//[timer invalidate];
//timer = nil;
NSLog(@"NSTimerFunction end");
}
4:GCD最棒的多线程使用api
GCD 中主要的对象:
- dispatch_sync
- dispatch_async
- dispatch_once_t
- dispatch_after
- dispatch_queue_t
- dispatch_group_async
- dispatch_barrier_async
- dispatch_apply
- dispatch_suspend,dispatch_resume
- dispatch_sync
- dispatch_sync
- dispatch_sync
// dispatch_sync 同步方式执行:
dispatch_sync(dispatch_get_global_queue(0, 0), ^{
// something
});
// dispatch_async 异步执行:
dispatch_async(dispatch_get_global_queue(0, 0), ^{
// something
});
// dispatch_async:主线程执行:
dispatch_async(dispatch_get_main_queue(), ^{
// something
});
// dispatch_once:一次性执行:
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
// code to be executed once
});
//dispatch_time_t :延迟2秒执行:
double delayInSeconds = 2.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
// code to be executed on the main queue after delay
});
//dispatch_group_t: 合并汇总结果
dispatch_group_t group = dispatch_group_create();
dispatch_group_async(group, dispatch_get_global_queue(0,0), ^{
// 并行执行的线程一
});
dispatch_group_async(group, dispatch_get_global_queue(0,0), ^{
// 并行执行的线程二
});
dispatch_group_notify(group, dispatch_get_global_queue(0,0), ^{
// 汇总结果
});
//dispatch_barrier_async :作用是在并行队列中,等待前面的队列执行完成后在继续往下执行
dispatch_queue_t concurrentQueue = dispatch_queue_create("my.concurrent.queue", DISPATCH_QUEUE_CONCURRENT);
dispatch_async(concurrentQueue, ^(){
NSLog(@"dispatch-1");
});
dispatch_async(concurrentQueue, ^(){
NSLog(@"dispatch-2");
});
dispatch_barrier_async(concurrentQueue, ^(){
NSLog(@"dispatch-barrier");
});
dispatch_async(concurrentQueue, ^(){
NSLog(@"dispatch-3");
});
dispatch_async(concurrentQueue, ^(){
NSLog(@"dispatch-4");
});
//dispatch_apply:将一个指定的block执行指定的次数,常用语block数组。在一般方法中虽然block中的方法并不是顺序执行,但是由于apply是线程同步的,
//所以print(dispatch_apply done);一定最后执行。常常可以这样用:
let globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
dispatch_async(globalQueue, { () -> Void in
dispatch_apply(10, globalQueue) { (index) -> Void in
print(index)
}
print("completed")
})
print("在dispatch_apply之前")
//dispatch_suspend / dispatch_resume
//暂停
dispatch_suspend(globalQueue)
//恢复
dispatch_resume(globalQueue)
//Dispatch Semaphore 这个是线程的信号量,比较复杂
参考
http://liuyanwei.jumppo.com/2015/08/19/ios-ThreadAndAsynchronization.html
http://blog.csdn.net/zhangao0086/article/details/38904923