1 简介
之前已经讲过TextView的基础知识、段落级别的Span和字符级别的Span,分析了Android提供的一些Span的源码,这篇文字讲解如何自定义Span。
这篇文章中,由于段落级别的Span比较简单,在这不讲述这个类型的自定义Span。这篇着重讲述字符级的Span,并且结合Android提供动画机制制作出十分酷炫的动画Span。
2 FrameSpan
FrameSpan实现给相应的字符序列添加边框的效果,整体思路其实比较简单。
- 计算字符序列的宽度;
- 根据计算的宽度、上下坐标、起始坐标绘制矩形;
- 绘制文字
展现效果如下所示:
再来看一下代码,其实代码十分简单。
public class FrameSpan extends ReplacementSpan {
private final Paint mPaint;
private int mWidth;
public FrameSpan() {
mPaint = new Paint();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(Color.BLUE);
mPaint.setAntiAlias(true);
}
@Override
public int getSize(Paint paint, CharSequence text, int start, int end, Paint.FontMetricsInt fm) {
//return text with relative to the Paint
mWidth = (int) paint.measureText(text, start, end);
return mWidth;
}
@Override
public void draw(Canvas canvas, CharSequence text, int start, int end, float x, int top, int y, int bottom, Paint paint) {
//draw the frame with custom Paint
canvas.drawRect(x, top, x + mWidth, bottom, mPaint);
canvas.drawText(text, start, end, x, y, paint);
}
}
在这再次说明一下draw方法里面的参数的意义。
- canvas:用来绘制的画布;
- text:整个text;
- start:这个Span起始字符在text中的位置;
- end:这个Span结束字符在text中的位置;
- x:这个Span的其实水平坐标;
- y:这个Span的baseline的垂直坐标;
- top:这个Span的起始垂直坐标;
- bottom:这个Span的结束垂直坐标;
- paint:画笔
3 VerticalImageSpan
Google提供的ImageSpan和DynamicDrawableSpan只能实现图片和文字底部对齐或者是baseline对齐,现在VerticalImageSpan可以实现图片和文字居中对齐。
图中的图片保持了和文字居中对齐,现在来看看VerticalImageSpan的源码。
public class VerticalImageSpan extends ImageSpan {
private Drawable drawable;
public VerticalImageSpan(Drawable drawable) {
super(drawable);
this.drawable=drawable;
}
@Override
public int getSize(Paint paint, CharSequence text, int start, int end, Paint.FontMetricsInt fontMetricsInt) {
Drawable drawable = getDrawable();
if(drawable==null){
drawable= this.drawable;
}
Rect rect = drawable.getBounds();
if (fontMetricsInt != null) {
Paint.FontMetricsInt fmPaint = paint.getFontMetricsInt();
int fontHeight = fmPaint.bottom - fmPaint.top;
int drHeight = rect.bottom - rect.top;
int top = drHeight / 2 - fontHeight / 4;
int bottom = drHeight / 2 + fontHeight / 4;
fontMetricsInt.ascent = -bottom;
fontMetricsInt.top = -bottom;
fontMetricsInt.bottom = top;
fontMetricsInt.descent = top;
}
return rect.right;
}
@Override
public void draw(Canvas canvas, CharSequence text, int start, int end, float x, int top, int y, int bottom, Paint paint) {
Drawable drawable = getDrawable();
canvas.save();
int transY = ((bottom - top) - drawable.getBounds().bottom) / 2 + top;
canvas.translate(x, transY);
drawable.draw(canvas);
canvas.restore();
}
}
在geSize方法中通过fontMetricsInt设置从而实现图片和文字居中对齐,其实计算的根本为计算baseline的位置,因为TextView是按照baseline对齐的。
分析getSize方法可以知道这个图片的baseline为图片中央往下fontHeight / 2,这样也就实现了图片和文字的居中对齐。
draw方法用来绘制图片,绘制x坐标为span的其实坐标,绘制y坐标可以通过计算得到,具体计算请看上面的源码。
4 AnimateForegroundColorSpan
先讲述一个简单的动画Span的例子,这个动画是用来改变文字颜色的。
源代码如下:
private void animateColorSpan() {
MutableForegroundColorSpan span = new MutableForegroundColorSpan(255, mTextColor);
mSpans.add(span);
WordPosition wordPosition = getWordPosition(mBaconIpsum);
mBaconIpsumSpannableString.setSpan(span, wordPosition.start, wordPosition.end, Spanned.SPAN_EXCLUSIVE_EXCLUSIVE);
ObjectAnimator objectAnimator = ObjectAnimator.ofInt(span, MUTABLE_FOREGROUND_COLOR_SPAN_FC_PROPERTY, Color.BLACK, Color.RED);
objectAnimator.setEvaluator(new ArgbEvaluator());
objectAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
//refresh
mText.setText(mBaconIpsumSpannableString);
}
});
objectAnimator.setInterpolator(mSmoothInterpolator);
objectAnimator.setDuration(600);
objectAnimator.start();
}
private static final Property<MutableForegroundColorSpan, Integer> MUTABLE_FOREGROUND_COLOR_SPAN_FC_PROPERTY =
new Property<MutableForegroundColorSpan, Integer>(Integer.class, "MUTABLE_FOREGROUND_COLOR_SPAN_FC_PROPERTY") {
@Override
public void set(MutableForegroundColorSpan alphaForegroundColorSpanGroup, Integer value) {
alphaForegroundColorSpanGroup.setForegroundColor(value);
}
@Override
public Integer get(MutableForegroundColorSpan span) {
return span.getForegroundColor();
}
};
其实整个逻辑比较简单,通过Property不断给span更换颜色,然后动画update的时候给TextView重新设置Span。
5 RainbowSpan
彩虹样的Span,其实实现起来也是很简单的,主要是用到了Paint的Shader技术,效果如下所示:
源代码如下所示:
private static class RainbowSpan extends CharacterStyle implements UpdateAppearance {
private final int[] colors;
public RainbowSpan(Context context) {
colors = context.getResources().getIntArray(R.array.rainbow);
}
@Override
public void updateDrawState(TextPaint paint) {
paint.setStyle(Paint.Style.FILL);
Shader shader = new LinearGradient(0, 0, 0, paint.getTextSize() * colors.length, colors, null,
Shader.TileMode.MIRROR);
Matrix matrix = new Matrix();
matrix.setRotate(90);
shader.setLocalMatrix(matrix);
paint.setShader(shader);
}
}
由于paint使用shader是从上到下进行绘制,因此这里需要用到矩阵,然后将矩阵旋转90度。
6 AnimatedRainbowSpan
如果要实现一个动画的彩虹样式,那么该如何实现呢?
其实结合上面的RainbowSpan和AnimateForegroundColorSpan的例子便可以实现AnimatedRainbowSpan。
实现思路:通过ObjectAnimator动画调整RainbowSpan中矩阵的平移,从而实现动画彩虹的效果。
代码如下所示:
public class AnimatedRainbowSpanActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_animated_rainbow_span);
final TextView textView = (TextView) findViewById(R.id.text);
String text = textView.getText().toString();
AnimatedColorSpan span = new AnimatedColorSpan(this);
final SpannableString spannableString = new SpannableString(text);
String substring = getString(R.string.animated_rainbow_span).toLowerCase();
int start = text.toLowerCase().indexOf(substring);
int end = start + substring.length();
spannableString.setSpan(span, start, end, 0);
ObjectAnimator objectAnimator = ObjectAnimator.ofFloat(
span, ANIMATED_COLOR_SPAN_FLOAT_PROPERTY, 0, 100);
objectAnimator.setEvaluator(new FloatEvaluator());
objectAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
textView.setText(spannableString);
}
});
objectAnimator.setInterpolator(new LinearInterpolator());
objectAnimator.setDuration(DateUtils.MINUTE_IN_MILLIS * 3);
objectAnimator.setRepeatCount(ValueAnimator.INFINITE);
objectAnimator.start();
}
private static final Property<AnimatedColorSpan, Float> ANIMATED_COLOR_SPAN_FLOAT_PROPERTY
= new Property<AnimatedColorSpan, Float>(Float.class, "ANIMATED_COLOR_SPAN_FLOAT_PROPERTY") {
@Override
public void set(AnimatedColorSpan span, Float value) {
span.setTranslateXPercentage(value);
}
@Override
public Float get(AnimatedColorSpan span) {
return span.getTranslateXPercentage();
}
};
private static class AnimatedColorSpan extends CharacterStyle implements UpdateAppearance {
private final int[] colors;
private Shader shader = null;
private Matrix matrix = new Matrix();
private float translateXPercentage = 0;
public AnimatedColorSpan(Context context) {
colors = context.getResources().getIntArray(R.array.rainbow);
}
public void setTranslateXPercentage(float percentage) {
translateXPercentage = percentage;
}
public float getTranslateXPercentage() {
return translateXPercentage;
}
@Override
public void updateDrawState(TextPaint paint) {
paint.setStyle(Paint.Style.FILL);
float width = paint.getTextSize() * colors.length;
if (shader == null) {
shader = new LinearGradient(0, 0, 0, width, colors, null,
Shader.TileMode.MIRROR);
}
matrix.reset();
matrix.setRotate(90);
matrix.postTranslate(width * translateXPercentage, 0);
shader.setLocalMatrix(matrix);
paint.setShader(shader);
}
}
}
7 FireworksSpan
“烟火”动画是让文字随机淡入。首先,把文字切断成多个spans(例如,一个character的span),淡入spans后再淡入其它的spans。用 前面介绍的MutableForegroundColorSpan,我们将创建一组特殊的span对象。在span组调用对应的setAlpha方法,我 们随机设置每个span的透明度。
private static final class FireworksSpanGroup {
private final float mAlpha;
private final ArrayList<MutableForegroundColorSpan> mSpans;
private FireworksSpanGroup(float alpha) {
mAlpha = alpha;
mSpans = new ArrayList<MutableForegroundColorSpan>();
}
public void addSpan(MutableForegroundColorSpan span) {
span.setAlpha((int) (mAlpha * 255));
mSpans.add(span);
}
public void init() {
Collections.shuffle(mSpans);
}
public void setAlpha(float alpha) {
int size = mSpans.size();
float total = 1.0f * size * alpha;
for(int index = 0 ; index < size; index++) {
MutableForegroundColorSpan span = mSpans.get(index);
if(total >= 1.0f) {
span.setAlpha(255);
total -= 1.0f;
} else {
span.setAlpha((int) (total * 255));
total = 0.0f;
}
}
}
public float getAlpha() { return mAlpha; }
}
我们创建一个自定义属性动画的属性去更改FireworksSpanGroup的透明度
private static final Property<FireworksSpanGroup, Float> FIREWORKS_GROUP_PROGRESS_PROPERTY =
new Property<FireworksSpanGroup, Float>(Float.class, "FIREWORKS_GROUP_PROGRESS_PROPERTY") {
@Override
public void set(FireworksSpanGroup spanGroup, Float value) {
spanGroup.setAlpha(value);
}
@Override
public Float get(FireworksSpanGroup spanGroup) {
return spanGroup.getAlpha();
}
};
最后,我们创建span组并使用一个ObjectAnimator给其加上动画。
final FireworksSpanGroup spanGroup = new FireworksSpanGroup();
//初始化包含多个spans的grop
//spanGroup.addSpan(span);
//给ActionBar的标题设置spans
//mActionBarTitleSpannableString.setSpan(span, start, end, Spanned.SPAN_EXCLUSIVE_EXCLUSIVE);
spanGroup.init();
ObjectAnimator objectAnimator = ObjectAnimator.ofFloat(spanGroup, FIREWORKS_GROUP_PROGRESS_PROPERTY, 0.0f, 1.0f);
objectAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener()
{
@Override
public void onAnimationUpdate(ValueAnimator animation)
{
//更新标题
setTitle(mActionBarTitleSpannableString);
}
});
objectAnimator.start();
8 TypeWriterSpan
有了上面的例子,写TypeWriterSpan就变得十分简单了。
先创建TypeWriterSpanGroup
private static final class TypeWriterSpanGroup {
private static final boolean DEBUG = false;
private static final String TAG = "TypeWriterSpanGroup";
private final float mAlpha;
private final ArrayList<MutableForegroundColorSpan> mSpans;
private TypeWriterSpanGroup(float alpha) {
mAlpha = alpha;
mSpans = new ArrayList<MutableForegroundColorSpan>();
}
public void addSpan(MutableForegroundColorSpan span) {
span.setAlpha((int) (mAlpha * 255));
mSpans.add(span);
}
public void setAlpha(float alpha) {
int size = mSpans.size();
float total = 1.0f * size * alpha;
if(DEBUG) Log.d(TAG, "alpha " + alpha + " * 1.0f * size => " + total);
for(int index = 0 ; index < size; index++) {
MutableForegroundColorSpan span = mSpans.get(index);
if(total >= 1.0f) {
span.setAlpha(255);
total -= 1.0f;
} else {
span.setAlpha((int) (total * 255));
total = 0.0f;
}
if(DEBUG) Log.d(TAG, "alpha span(" + index + ") => " + alpha);
}
}
public float getAlpha() {
return mAlpha;
}
}
添加Span
private TypeWriterSpanGroup buildTypeWriterSpanGroup(int start, int end) {
final TypeWriterSpanGroup group = new TypeWriterSpanGroup(0);
for(int index = start ; index <= end ; index++) {
MutableForegroundColorSpan span = new MutableForegroundColorSpan(0, Color.BLACK);
mSpans.add(span);
group.addSpan(span);
mBaconIpsumSpannableString.setSpan(span, index, index + 1, Spanned.SPAN_EXCLUSIVE_EXCLUSIVE);
}
return group;
}
添加动画
private void animateTypeWriter() {
TypeWriterSpanGroup spanGroup = buildTypeWriterSpanGroup(0, mBaconIpsum.length() - 1);
ObjectAnimator objectAnimator = ObjectAnimator.ofFloat(spanGroup, TYPE_WRITER_GROUP_ALPHA_PROPERTY, 0.0f, 1.0f);
objectAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
//refresh
mText.setText(mBaconIpsumSpannableString);
}
});
objectAnimator.setInterpolator(mTypeWriterInterpolator);
objectAnimator.setDuration(5000);
objectAnimator.start();
}
添加动画属性变化器
private static final Property<TypeWriterSpanGroup, Float> TYPE_WRITER_GROUP_ALPHA_PROPERTY =
new Property<TypeWriterSpanGroup, Float>(Float.class, "TYPE_WRITER_GROUP_ALPHA_PROPERTY") {
@Override
public void set(TypeWriterSpanGroup spanGroup, Float value) {
spanGroup.setAlpha(value);
}
@Override
public Float get(TypeWriterSpanGroup spanGroup) {
return spanGroup.getAlpha();
}
};