今天总结一下UIView动画就是 UiView动画是基于高层API封装进行封装的,对UIView的属性进行修改时候所产生的动画.
基本动画
下面两种方法是最常用的两种.
+ (void)animateWithDuration:(NSTimeInterval)duration
animations:(void (^)(void))animations
animations
修改View属性的Block 下面是支持修改的属性
@property frame
@property bounds
@property center
@property transform
@property alpha
@property backgroundColor
@property contentStretch
+ (void)animateWithDuration:(NSTimeInterval)duration
animations:(void (^)(void))animations
completion:(void (^ __nullable)(BOOL finished))completion
completion
动画完成block
BOOL finished
表示动画是否完成
继续
+ (void)animateWithDuration:(NSTimeInterval)duration
delay:(NSTimeInterval)delay
options:(UIViewAnimationOptions)options
animations:(void (^)(void))animations
completion:(void (^ __nullable)(BOOL finished))completion
delay
延迟执行时间
options
动画效果枚举 ,下面是全部枚举的说明
动画效果相关
UIViewAnimationOptionLayoutSubviews //提交动画的时候布局子控件,表示子控件将和父控件一同动画。
UIViewAnimationOptionAllowUserInteraction //动画时允许用户交流,比如触摸
UIViewAnimationOptionBeginFromCurrentState //从当前状态开始动画
UIViewAnimationOptionRepeat //动画无限重复
UIViewAnimationOptionAutoreverse //执行动画回路,前提是设置动画无限重复
UIViewAnimationOptionOverrideInheritedDuration //忽略外层动画嵌套的执行时间
UIViewAnimationOptionOverrideInheritedCurve //忽略外层动画嵌套的时间变化曲线
UIViewAnimationOptionAllowAnimatedContent //通过改变属性和重绘实现动画效果,如果key没有提交动画将使用快照
UIViewAnimationOptionShowHideTransitionViews //用显隐的方式替代添加移除图层的动画效果
UIViewAnimationOptionOverrideInheritedOptions //忽略嵌套继承的�选项
时间函数曲线相关
UIViewAnimationOptionCurveEaseInOut //时间曲线函数,由慢到快
UIViewAnimationOptionCurveEaseIn //时间曲线函数,由慢到特别快
UIViewAnimationOptionCurveEaseOut //时间曲线函数,由快到慢
UIViewAnimationOptionCurveLinear //时间曲线函数,匀速
转场动画相关的
UIViewAnimationOptionTransitionNone //无转场动画
UIViewAnimationOptionTransitionFlipFromLeft //转场从左翻转
UIViewAnimationOptionTransitionFlipFromRight //转场从右翻转
UIViewAnimationOptionTransitionCurlUp //上卷转场
UIViewAnimationOptionTransitionCurlDown //下卷转场
UIViewAnimationOptionTransitionCrossDissolve //转场交叉消失
UIViewAnimationOptionTransitionFlipFromTop //转场从上翻转
UIViewAnimationOptionTransitionFlipFromBottom //转场从下翻转
弹簧动画
+ (void)animateWithDuration:(NSTimeInterval)duration
delay:(NSTimeInterval)delay
usingSpringWithDamping:(CGFloat)dampingRatio
initialSpringVelocity:(CGFloat)velocity
options:(UIViewAnimationOptions)options
animations:(void (^)(void))animations
completion:(void (^ __nullable)(BOOL finished))completion
dampingRatio
弹簧的阻尼 如果为1动画则平稳减速动画没有振荡。 这里值为 0~1
velocity
弹簧的速率。数值越小,动力越小,弹簧的拉伸幅度就越小。反之相反。比如:总共的动画运行距离是200 pt,你希望每秒 100pt 时,值为 0.5;
例子
[UIView animateWithDuration:2
delay:2
usingSpringWithDamping:.5
initialSpringVelocity:.5
options:UIViewAnimationOptionRepeat
animations:^{
view.center = self.view.center;
} completion:^(BOOL finished) {
}];
过渡动画
+ (void)transitionWithView:(UIView *)view
duration:(NSTimeInterval)duration
options:(UIViewAnimationOptions)options
animations:(void (^ __nullable)(void))animations
completion:(void (^ __nullable)(BOOL finished))completion
view
参与转换的视图
例子
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
[self.view addSubview:view];
view.center = self.view.center;
view.backgroundColor = [UIColor redColor];
UIView *view_1 = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 50, 50)];
view_1.backgroundColor = [UIColor yellowColor];
[UIView transitionWithView:view
duration:3
options:UIViewAnimationOptionTransitionCurlUp
animations:^{
[view addSubview:view_1];
} completion:^(BOOL finished) {
}];
继续
+ (void)transitionFromView:(UIView *)fromView
toView:(UIView *)toView
duration:(NSTimeInterval)duration
options:(UIViewAnimationOptions)options
completion:(void (^ __nullable)(BOOL finished))completion
fromView
一开始的视图
toView
转换后的视图
例子
UIView *baseView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
[self.view addSubview:baseView];
baseView.center = self.view.center;
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
[baseView addSubview:view];
view.backgroundColor = [UIColor redColor];
UIView *view_1 = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
view_1.backgroundColor = [UIColor yellowColor];
[UIView transitionFromView:view
toView:view_1
duration:2
options:UIViewAnimationOptionTransitionFlipFromLeft completion:^(BOOL finished) {
}];
关键帧动画
+ (void)animateKeyframesWithDuration:(NSTimeInterval)duration
delay:(NSTimeInterval)delay
options:(UIViewKeyframeAnimationOptions)options
animations:(void (^)(void))animations
completion:(void (^ __nullable)(BOOL finished))completion
+ (void)addKeyframeWithRelativeStartTime:(double)frameStartTime
relativeDuration:(double)frameDuration
animations:(void (^)(void))animations
duration
总持续时间
UIViewKeyframeAnimationOptions options
枚举 下面说明
frameStartTime
相对开始时间
frameDuration
相对持续时间
例子
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(20, 20, 50, 50)];
view.backgroundColor = [UIColor orangeColor];
[self.view addSubview:view];
[UIView animateKeyframesWithDuration:3 delay:3 options:UIViewKeyframeAnimationOptionRepeat animations:^{
[UIView addKeyframeWithRelativeStartTime:0 relativeDuration:.3 animations:^{
view.frame = CGRectMake(20, 100, 100, 100);
}];
[UIView addKeyframeWithRelativeStartTime:.3 relativeDuration:.6 animations:^{
view.frame = CGRectMake(60, 100, 80, 80);
}];
[UIView addKeyframeWithRelativeStartTime:.6 relativeDuration:1 animations:^{
view.frame = CGRectMake(20, 20, 50, 50);
}];
} completion:^(BOOL finished) {
}];
UIViewKeyframeAnimationOptions
UIViewKeyframeAnimationOptionLayoutSubviews //提交动画的时候布局子控件,表示子控件将和父控件一同动画。
UIViewKeyframeAnimationOptionAllowUserInteraction //动画时允许用户交流,比如触摸 UIViewKeyframeAnimationOptionBeginFromCurrentState //从当前状态开始动画
UIViewKeyframeAnimationOptionRepeat //动画无限重复
UIViewKeyframeAnimationOptionAutoreverse //执行动画回路,前提是设置动画无限重复
UIViewKeyframeAnimationOptionOverrideInheritedDuration //忽略外层动画嵌套的执行时间
UIViewKeyframeAnimationOptionOverrideInheritedOptions //忽略嵌套继承的�选项
关键帧动画独有
UIViewKeyframeAnimationOptionCalculationModeLinear //选择使用一个简单的线性插值计算的时候关键帧之间的值。
UIViewKeyframeAnimationOptionCalculationModeDiscrete //选择不插入关键帧之间的值,而是直接跳到每个新的关键帧的值。
UIViewKeyframeAnimationOptionCalculationModePaced //选择计算中间帧数值算法使用一个简单的节奏。这个选项的结果在一个均匀的动画。
UIViewKeyframeAnimationOptionCalculationModeCubic //选择计算中间帧使用默认卡特莫尔罗花键,通过关键帧的值。你不能调整该算法的参数。 这个动画好像会更圆滑一些..
UIViewKeyframeAnimationOptionCalculationModeCubicPaced //选择计算中间帧使用立方计划而忽略的时间属性动画。相反,时间参数计算隐式地给动画一个恒定的速度。
剩下两个操作
+ (void)performSystemAnimation:(UISystemAnimation)animation
onViews:(NSArray<UIView *> *)views
options:(UIViewAnimationOptions)options
animations:(void (^ __nullable)(void))parallelAnimations completion:(void (^ __nullable)(BOOL finished))completion
+ (void)performWithoutAnimation:(void (NS_NOESCAPE ^)(void))actionsWithoutAnimation
1.删除视图上的子视图 animation
这个枚举只有一个删除值...
views
操作的view 这会让那个视图变模糊、收缩和褪色, 之后再给它发送 removeFromSuperview 方法。
2.在动画block中不执行动画的代码.
例子
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(20, 20, 50, 50)];
view.backgroundColor = [UIColor orangeColor];
UIView *view_1 = [[UIView alloc] initWithFrame:CGRectMake(10, 10, 20, 20)];
[view addSubview:view_1];
view_1.backgroundColor = [UIColor redColor];
[self.view addSubview:view];
[UIView animateKeyframesWithDuration:3 delay:3 options:UIViewKeyframeAnimationOptionRepeat|UIViewKeyframeAnimationOptionAutoreverse animations:^{
view.frame = CGRectMake(100, 100, 50, 50);
[UIView performWithoutAnimation:^{
view.backgroundColor = [UIColor blueColor];
}];
} completion:^(BOOL finished) {
}];
[UIView performSystemAnimation:UISystemAnimationDelete
onViews:@[view_1]
options:0
animations:^{
view_1.alpha = 0;
} completion:^(BOOL finished) {
}];
结束
就先写到这里吧 如果有用的话请点个喜欢..