https://github.com/yangshun/2048-python
主程序puzzle.py
from tkinter import *
from logic import *
from random import *
[import]https://blog.csdn.net/appleheshuang/article/details/7602499
[_ init _.py]https://www.cnblogs.com/Lands-ljk/p/5880483.html
[sys.path]https://blog.csdn.net/wangjianno2/article/details/48783127
[TK接口]https://www.cnblogs.com/blitheG/p/7844983.html
[Frame]https://blog.csdn.net/mengxianhua/article/details/40536429
SIZE = 500
GRID_LEN = 4
GRID_PADDING = 10
BACKGROUND_COLOR_GAME = "#92877d"
BACKGROUND_COLOR_CELL_EMPTY = "#9e948a"
BACKGROUND_COLOR_DICT = { 2:"#eee4da", 4:"#ede0c8", 8:"#f2b179", 16:"#f59563", \
32:"#f67c5f", 64:"#f65e3b", 128:"#edcf72", 256:"#edcc61", \
512:"#edc850", 1024:"#edc53f", 2048:"#edc22e" }
CELL_COLOR_DICT = { 2:"#776e65", 4:"#776e65", 8:"#f9f6f2", 16:"#f9f6f2", \
32:"#f9f6f2", 64:"#f9f6f2", 128:"#f9f6f2", 256:"#f9f6f2", \
512:"#f9f6f2", 1024:"#f9f6f2", 2048:"#f9f6f2" }
FONT = ("Verdana", 40, "bold")
KEY_UP_ALT = "\'\\uf700\'"
KEY_DOWN_ALT = "\'\\uf701\'"
KEY_LEFT_ALT = "\'\\uf702\'"
KEY_RIGHT_ALT = "\'\\uf703\'"
KEY_UP = "'w'"
KEY_DOWN = "'s'"
KEY_LEFT = "'a'"
KEY_RIGHT = "'d'"
class GameGrid(Frame):##Frame就是屏幕上的一块矩形区域,多是用来作为容器(container)来布局窗体。
def __init__(self):
Frame.__init__(self)
self.grid()#显示窗口并使用grid布局。grid方法是从Frame继承来的。Tkinter中有一个概念叫布局(layout),就是控件的排列方式。除了grid(),还有pack等布局。
self.master.title('2048')#将窗口的标题设置为‘2048’
self.master.bind("<Key>", self.key_down)
#self.gamelogic = gamelogic
self.commands = { KEY_UP: up, KEY_DOWN: down, KEY_LEFT: left, KEY_RIGHT: right,
KEY_UP_ALT: up, KEY_DOWN_ALT: down, KEY_LEFT_ALT: left, KEY_RIGHT_ALT: right }
self.grid_cells = []
self.init_grid()
self.init_matrix()
self.update_grid_cells()
self.mainloop()
def init_grid(self):
background = Frame(self, bg=BACKGROUND_COLOR_GAME, width=SIZE, height=SIZE)
background.grid()
for i in range(GRID_LEN):
grid_row = []
for j in range(GRID_LEN):
cell = Frame(background, bg=BACKGROUND_COLOR_CELL_EMPTY, width=SIZE/GRID_LEN, height=SIZE/GRID_LEN)
cell.grid(row=i, column=j, padx=GRID_PADDING, pady=GRID_PADDING)
# font = Font(size=FONT_SIZE, family=FONT_FAMILY, weight=FONT_WEIGHT)
t = Label(master=cell, text="", bg=BACKGROUND_COLOR_CELL_EMPTY, justify=CENTER, font=FONT, width=4, height=2)
t.grid()
grid_row.append(t)
self.grid_cells.append(grid_row)
def gen(self):
return randint(0, GRID_LEN - 1)
def init_matrix(self):
self.matrix = new_game(4)
self.matrix=add_two(self.matrix)
self.matrix=add_two(self.matrix)
def update_grid_cells(self):
for i in range(GRID_LEN):
for j in range(GRID_LEN):
new_number = self.matrix[i][j]
if new_number == 0:
self.grid_cells[i][j].configure(text="", bg=BACKGROUND_COLOR_CELL_EMPTY)
else:
self.grid_cells[i][j].configure(text=str(new_number), bg=BACKGROUND_COLOR_DICT[new_number], fg=CELL_COLOR_DICT[new_number])
self.update_idletasks()
def key_down(self, event):
key = repr(event.char)
if key in self.commands:
self.matrix,done = self.commands[repr(event.char)](self.matrix)
if done:
self.matrix = add_two(self.matrix)
self.update_grid_cells()
done=False
if game_state(self.matrix)=='win':
self.grid_cells[1][1].configure(text="You",bg=BACKGROUND_COLOR_CELL_EMPTY)
self.grid_cells[1][2].configure(text="Win!",bg=BACKGROUND_COLOR_CELL_EMPTY)
if game_state(self.matrix)=='lose':
self.grid_cells[1][1].configure(text="You",bg=BACKGROUND_COLOR_CELL_EMPTY)
self.grid_cells[1][2].configure(text="Lose!",bg=BACKGROUND_COLOR_CELL_EMPTY)
def generate_next(self):
index = (self.gen(), self.gen())
while self.matrix[index[0]][index[1]] != 0:
index = (self.gen(), self.gen())
self.matrix[index[0]][index[1]] = 2
gamegrid = GameGrid()