废话不多说,直接上代码
public class CircleDrawable extends Drawable {
protected final float cornerRadius;
protected final int margin;
protected final RectF mRect = new RectF(),
mBitmapRect;
protected final BitmapShader bitmapShader;
protected final Paint paint;
protected float center;
public CircleDrawable(Bitmap bitmap, float center, int cornerRadius, int margin) {
this.cornerRadius = cornerRadius;
this.margin = margin;
this.center = center;
bitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mBitmapRect = new RectF (margin, margin, bitmap.getWidth() - margin, bitmap.getHeight() - margin);
paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(bitmapShader);
}
@Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mRect.set(margin, margin, bounds.width() - margin, bounds.height() - margin);
// Resize the original bitmap to fit the new bound
Matrix shaderMatrix = new Matrix();
shaderMatrix.setRectToRect(mBitmapRect, mRect, Matrix.ScaleToFit.FILL);
bitmapShader.setLocalMatrix(shaderMatrix);
}
@Override
public void draw(Canvas canvas) {
canvas.drawCircle(center, center, cornerRadius, paint);
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
@Override
public void setAlpha(int alpha) {
paint.setAlpha(alpha);
}
@Override
public void setColorFilter(ColorFilter cf) {
paint.setColorFilter(cf);
}
}
imageView.setImageDrawable(new CircleDrawable(bitmap, center, cornerRadius, margin));
实现效果图如下