项目需求运用到大转盘 可设置概率 可直接自定义结果 效果如下
两种方法及结合法
一 通过canvas 实现 但是因为定时器原因 手机端卡顿严重 故而最终使用了方法二 但也是该记录下 学习canvas
二 通过小程序Api animation完成完美解决卡顿问题 更精确定位 有样式缺陷 css无法解决样式 自动分配问题 故结合一二两种方法 出现第三种
三 通过小程序Api animation 做动画旋转 样式用canvas来实现 完美解决各类问题
话不多说踩坑部分 就不展示 直接上第三种方法
创建动画区域 (animation) 动画可参考小程序官方API animationData动画参数 在点击开始的时候填充数据
<view class="wrapper-content" style='margin:0 auto;'>
<view class="canvas-container">
<view animation="{{animationData}}" class="canvas-content" style='margin:0 auto;'>
</view>
</view>
</view>
.wrapper-content{
background: #E0CFBC;
border-radius: 50%;
width: 720rpx;
height: 720rpx;
padding: 40rpx;
position: relative;
box-sizing: border-box;
z-index: 101;
}
.canvas-container {
margin: 0 auto;
position: absolute;
left: 40rpx;
top: 40rpx;
width: 640rpx;
height: 640rpx;
border-radius: 50%;
}
.canvas-content {
overflow: hidden;
box-sizing: content-box;
border: 20rpx solid #CDB193;
position: absolute;
left: 0;
top: 0;
z-index: 1;
display: block;
width: 600rpx;
height: 600rpx;
border-radius: inherit;
background-clip: padding-box;
}
定义canvas 画板区域 设置ID
<canvas class="canvas-line" disable-scroll="true" canvas-id="canvas"></canvas>
onReady: function(e) {
let that = this,
fps = 60,
awardsConfig = that.data.awardsConfig,
w = this.data.windowWidth / 750 * 600,
h = this.data.windowWidth / 750 * 600,
context = wx.createCanvasContext('canvas'),
//定义canvas位置
wheel = new Wheel(w / 2, w / 2, (w / 2) - 0, awardsConfig.slicePrizes),
animation = new Animation(wheel, { w: w, h: h });
wheel.prizeWidth = 30;
wheel.prizeHeight = 30;
// 更新动画
let update = function () {
// 清空
context.clearRect(0, 0, w, h);
// 画转盘
wheel.draw(context);
// 更新数据
animation.draw(context);
// 更新数据
animation.update();
// 绘图
context.draw()
};
setTimeout(update, 1000 / fps, 1000 / fps)
}
1.awardsConfig.slicePrizes为奖品列表 因为大转盘是圆的 所以W H 是一样的
2.this.data.windowWidth 是屏幕的宽度 小程序有API 可以获取 600是设置的转盘内容(canvas)的rpx宽度 用屏幕宽度/750*设置内容宽度rpx = 实际内容宽度的px 值
3.wheel是canvas绘制转盘的代码 可自行修改参数
设置点击抽奖按钮 两种方法 一直接在canvas内绘制 二在HTML里面通过定位实现
提供二 HTML 定位实现按钮
<view class="canvas-btn" bindtap="getLottery">
<view>
<view style="font-size:56rpx;color:#fff;padding-bottom:4rpx;">开始</view>
<view style="font-size:20rpx;color:#6F5942;font-weight:600;">点击抽奖</view>
</view>
</view>
.canvas-btn {
display: flex;
flex-direction: column;
justify-content: space-around;
position: absolute;
left: 50%;
top: 50%;
margin-left: -110rpx;
margin-top: -110rpx;
z-index: 400;
width: 220rpx;
height: 220rpx;
border-radius: 50%;
color: #f4e9cc;
border: 10px solid #cdb193;
text-align: center;
font-size: 40rpx;
text-decoration: none;
box-sizing: border-box;
}
.canvas-btn>view {
position: absolute;
top: 7%;
left: 7%;
width: 86%;
height: 86%;
border-radius: 50%;
box-sizing: border-box;
padding: 22rpx 20rpx 0;
background: linear-gradient(134deg, rgba(232, 219, 197, 1) 0%, rgba(205, 177, 147, 1) 100%);
/* box-shadow:0px 5px 7px 0px rgba(255,255,255,1); */
margin: auto;
z-index: 102;
}
.canvas-btn::after {
position: absolute;
display: block;
content: ' ';
left: 39%;
top: -78%;
width: 0;
height: 0;
overflow: hidden;
border-width: 80rpx 20rpx 80rpx 20rpx;
border-style: solid;
border-color: transparent;
border-bottom-color: #ffab52;
}
getLottery() {
let that = this;
// 获取奖品配置
let awardsConfig = that.data.awardsConfig,
runNum = 12, len = awardsConfig.slicePrizes.length,
awardIndex = 0;
awardIndex = parseInt(Math.random() * 6)
console.log("奖品序号:" + awardIndex);
// 旋转抽奖
app.runDegs = app.runDegs || 0
app.runDegs = app.runDegs + (360 - app.runDegs % 360) + (360 * runNum - awardIndex * (360 / len))
//创建动画
let animationRun = wx.createAnimation({
duration: 4000,
timingFunction: 'ease'
})
console.log(awardsConfig.slicePrizes[awardIndex]);
that.animationRun = animationRun
animationRun.rotate(app.runDegs - (360 / len * 2 + (360 / len)) ).step()
that.setData({
animationData: animationRun.export()
})
},
点击按钮触发getLottery 进行动画数据填充 实现旋转效果 runNum为旋转的圈数 awardIndex为中奖的序号
整体如此完美实现献上整体代码
html
<view class="wrapper-content" style='margin:0 auto;'>
<view class="canvas-container-quiu" wx:for="{{list}}" style="-webkit-transform: rotate({{index * (360/list.length)}}deg);transform: rotate({{index * (360/list.length)}}deg);{{index%2==0?'background:#F2E86D':'background:#ffffff'}}"></view>
<view class="canvas-container">
<view animation="{{animationData}}" class="canvas-content" style='margin:0 auto;'>
<canvas class="canvas-line" disable-scroll="true" bindtouchstart="canvasTouchStart" bindtouchmove="touchMove" bindtouchend="canvasTouchEnd" canvas-id="canvas"></canvas>
</view>
<view class="canvas-btn" bindtap="getLottery">
<view>
<view style="font-size:56rpx;color:#fff;padding-bottom:4rpx;">开始</view>
<view style="font-size:20rpx;color:#6F5942;font-weight:600;">点击抽奖</view>
</view>
</view>
</view>
</view>
CSS
.wrapper-content{
background: #E0CFBC;
border-radius: 50%;
width: 720rpx;
height: 720rpx;
padding: 40rpx;
position: relative;
box-sizing: border-box;
z-index: 101;
}
.canvas-container ul, .canvas-container li {
margin: 0;
padding: 0;
list-style: none;
}
.canvas-container {
margin: 0 auto;
position: absolute;
left: 40rpx;
top: 40rpx;
width: 640rpx;
height: 640rpx;
border-radius: 50%;
}
.canvas-container-quiu{
width: 20rpx;
height: 20rpx;
border-radius: 50%;
position: absolute;
left:10rpx;
top: 50%;
margin-top: -8rpx;
-webkit-transform-origin: 330rpx 50%;
transform-origin: 350rpx 50%;
z-index: 1001;
}
.canvas-content {
overflow: hidden;
box-sizing: content-box;
border: 20rpx solid #CDB193;
position: absolute;
left: 0;
top: 0;
z-index: 1;
display: block;
width: 600rpx;
height: 600rpx;
border-radius: inherit;
background-clip: padding-box;
}
.canvas-btn {
display: flex;
flex-direction: column;
justify-content: space-around;
position: absolute;
left: 50%;
top: 50%;
margin-left: -110rpx;
margin-top: -110rpx;
z-index: 400;
width: 220rpx;
height: 220rpx;
border-radius: 50%;
color: #f4e9cc;
border: 10px solid #cdb193;
text-align: center;
font-size: 40rpx;
text-decoration: none;
box-sizing: border-box;
}
.canvas-btn>view {
position: absolute;
top: 7%;
left: 7%;
width: 86%;
height: 86%;
border-radius: 50%;
box-sizing: border-box;
padding: 22rpx 20rpx 0;
background: linear-gradient(134deg, rgba(232, 219, 197, 1) 0%, rgba(205, 177, 147, 1) 100%);
/* box-shadow:0px 5px 7px 0px rgba(255,255,255,1); */
margin: auto;
z-index: 102;
}
.canvas-btn::after {
position: absolute;
display: block;
content: ' ';
left: 39%;
top: -78%;
width: 0;
height: 0;
overflow: hidden;
border-width: 80rpx 20rpx 80rpx 20rpx;
border-style: solid;
border-color: transparent;
border-bottom-color: #ffab52;
}
js
var app = getApp()
var utils = require('../../utils/utils.js');
var Animation = require('../../utils/Animation.js');
var Wheel = require('../../utils/Wheel.js');
Page({
/**
* 页面的初始数据
*/
data: {
awardsList: {},
list: [],
statusBarHeight: getApp().globalData.statusBarHeight,
scrollHeight: 200,
windowWidth:0,
windowHeight:0,
awardsConfig: {
count: 50,
slicePrizes: [
{ text: "恭喜中大奖", img: "/assets/coupon_gold.png", title: "积分券x1", num: "1200", x: "1" },
{ text: "医疗服务费", img: "/assets/coupon_gold.png", title: "积分券x1", num: "50", x: "2" },
{ text: "健康保养费", img: "/assets/coupon_gold.png", title: "积分券x1", num: "500", x: "1" },
{ text: "谢谢参与", img: "/assets/coupon_gold.png", title: "积分券x3", num: "0", x: "2" },
{ text: "青春补偿费", img: "/assets/coupon_gold.png", title: "积分券x1", num: "200", x: "1" },
{ text: "感恩奉献费", img: "/assets/coupon_gold.png", title: "积分券x1", num: "100", x: "2" },
{ text: "咨询售后费", img: "/assets/coupon_gold.png", title: "积分券x1", num: "150", x: "1" },
{ text: "谢谢参与", img: "/assets/coupon_gold.png", title: "积分券x1", num: "0", x: "1" }, { text: "咨询售后费", img: "/assets/coupon_gold.png", title: "积分券x1", num: "150", x: "1" },
{ text: "谢谢参与", img: "/assets/coupon_gold.png", title: "积分券x1", num: "0", x: "1" }
],
},
},
/**
* 生命周期函数--监听页面加载
*/
onLoad: function(options) {
var that = this;
var that = this;
wx.getSystemInfo({
success: function (res) {
that.setData({
windowWidth: res.windowWidth,
windowHeight: res.windowHeight,
scrollHeight: res.windowHeight - res.windowWidth / 750 * (getApp().globalData.statusBarHeight * 2 + 98)
});
},
})
},
onReady: function(e) {
let that = this,
fps = 60, awardsConfig = that.data.awardsConfig,
w = this.data.windowWidth / 750 * 600,
h = this.data.windowWidth / 750 * 600,
context = wx.createCanvasContext('canvas'),
//定义canvas位置
wheel = new Wheel(w / 2, w / 2, (w / 2) - 0, awardsConfig.slicePrizes),
animation = new Animation(wheel, { w: w, h: h });
wheel.prizeWidth = 30;
wheel.prizeHeight = 30;
// 更新动画
let update = function () {
// 清空
context.clearRect(0, 0, w, h);
// 画转盘
wheel.draw(context);
// 更新数据
animation.draw(context);
// 更新数据
animation.update();
// 绘图
context.draw()
};
setTimeout(update, 1000 / fps, 1000 / fps)
wx.getSystemInfo({
success: function(res) {
that.setData({
contentHeight: res.windowHeight
});
},
})
that.setData({
count: awardsConfig.count
})
let len = awardsConfig.slicePrizes.length,
rotateDeg = 360 / len / 2 ,
list = [],
turnNum = 1 / len;
for (var i = 0; i < len; i++) {
list.push({
award: awardsConfig.slicePrizes[i].text,
});
};
that.setData({
list: list.concat(list)
});
},
/**
* 抽奖处理函数:
*/
getLottery: function () {
let that = this;
// 获取奖品配置
let awardsConfig = that.data.awardsConfig,
runNum = 12, len = awardsConfig.slicePrizes.length,
awardIndex = 0;
awardIndex = parseInt(Math.random() * 6)
console.log("奖品序号:" + awardIndex);
// 旋转抽奖
app.runDegs = app.runDegs || 0
app.runDegs = app.runDegs + (360 - app.runDegs % 360) + (360 * runNum - awardIndex * (360 / len))
//创建动画
let animationRun = wx.createAnimation({
duration: 4000,
timingFunction: 'ease'
})
console.log(awardsConfig.slicePrizes[awardIndex]);
that.animationRun = animationRun
animationRun.rotate(app.runDegs - (360 / len * 2 + (360 / len)) ).step()
that.setData({
animationData: animationRun.export()
})
},
})
看完有问题 可以评论 觉得还可以的话点个赞 谢谢 相互交流