先看看摩拜贴纸的动画:
知识点归纳:
- 使用重力行为
- 使用碰撞行为
- 使用弹力行为
- 使用屏幕旋转的传感器
代码实现:
- 创建若干个小球(UIImageView)
NSMutableArray *ballViewArr = [NSMutableArray array];
for(int i=0;i<imageArr.count;i++)
{
UIImageView * imgView = [[UIImageView alloc]initWithFrame:CGRectMake(arc4random()%((int)(self.view.bounds.size.width-diameter)), 0, diameter, diameter)];
imgView.image = [UIImage imageNamed:imageArr[i]];
imgView.layer.masksToBounds = YES;
imgView.layer.cornerRadius = diameter/2;
[self.view addSubview:imgView];
[ballViewArr addObject:imgView];
}
2.创建动画的播放者
//_animator为全局定义的,否则不会生效,self.view为力学参考系,动力效果才能生效
_animator = [[UIDynamicAnimator alloc]initWithReferenceView:self.view];
3.创建动力行为,并赋给小球
//添加重力
_gravity = [[UIGravityBehavior alloc]initWithItems:ballViewArr];
[_animator addBehavior:_gravity];
//添加碰撞
UICollisionBehavior *collision = [[UICollisionBehavior alloc]initWithItems:ballViewArr];
collision.translatesReferenceBoundsIntoBoundary = YES;
[_animator addBehavior:collision];
//添加弹性
UIDynamicItemBehavior *dyItem = [[UIDynamicItemBehavior alloc]initWithItems:ballViewArr];
dyItem.allowsRotation = YES;
dyItem.elasticity = 0.8; //弹性系数
[_animator addBehavior:dyItem];
//还有很多behavior:UIAttachmentBehavior(附着行为)、UISnapBehavior(捕捉行为)、UIPushBehavior(推动行为)、UIDynamicItemBehavior(动力元素行为)
4.创建检测屏幕旋转的传感器,并计算新的弧度给重力行为属性赋值
-(void)initGyroManager
{
self.motionManager = [[CMMotionManager alloc]init];
self.motionManager.deviceMotionUpdateInterval = 0.01;
[self.motionManager startDeviceMotionUpdatesToQueue:[NSOperationQueue mainQueue] withHandler:^(CMDeviceMotion * _Nullable motion, NSError * _Nullable error) {
//返回至原点的方位角
double rotation = atan2(motion.attitude.pitch, motion.attitude.roll);
NSLog(@"rotation:%f",motion.attitude.pitch);
self.gravity.angle = rotation;
}];
}
-(void)dealloc
{
[self.motionManager stopDeviceMotionUpdates];
}
这样,代码就搞定咯。另外可以参考:iOS进阶 - UIDynamic以及iOS的一些传感器。
此篇博客的Demo地址