感谢大佬们的文章,实在学到许多
C++
C++ Modern C++
https://www.cnblogs.com/thomas76/p/8567600.html
C++11中新特性之:initializer_list详解
https://www.cnblogs.com/lysuns/p/4278589.html
C++11 带来的新特性 (3)—— 关键字noexcept
https://www.cnblogs.com/sword03/p/10020344.html
C++11 constexpr 和 const
http://c.biancheng.net/view/7807.html
C#
Unity将来时:IL2CPP是什么?
https://www.cnblogs.com/decode1234/p/10270911.html
LinkedList和ArrayList在尾部插入数据效率对比
https://blog.csdn.net/qq_34144916/article/details/81154528
C#计算一段程序运行时间的三种方法
https://www.cnblogs.com/zk-zhou/p/6351819.html
Unity3D —— Socket通信(C#)
https://blog.csdn.net/linshuhe1/article/details/51386559
C# 彻底搞懂async/await
https://www.cnblogs.com/zhaoshujie/p/11192036.html
深入浅出Attribute (上)——Attribute初体验
https://blog.csdn.net/FantasiaX/article/details/1627694
Lua
Lua中require,dofile,loadfile,dostring,loadstring,loadlib,load之间的区别
https://www.cnblogs.com/heyongqi/p/5167088.html
Unity3D热更新技术点——ToLua(上)
https://zhuanlan.zhihu.com/p/42472089
Unity3D热更新技术点——ToLua(下)
https://zhuanlan.zhihu.com/p/42472115
Unity
Unity ScriptableObject详解
https://blog.csdn.net/qq_36383623/article/details/99649941
unity [CreateAssetMenu()]
https://www.cnblogs.com/nafio/p/11585359.html
《Unity 3D游戏客户端基础框架》概述
https://blog.csdn.net/linshuhe1/article/details/76580764
[教程汇总+持续更新]Unity从入门到入坟——收藏这一篇就够了
https://zhuanlan.zhihu.com/p/151238164
GameFramework
https://github.com/EllanJiang?tab=repositories
如何将unity资源窗体中的文件一下所有折叠/打开
https://blog.csdn.net/weixin_34293246/article/details/85909595
Unity添加程序集引用
https://blog.csdn.net/ss_luck/article/details/88846944
Unity 基础之LitJSON
https://www.jianshu.com/p/4bfbdf7cd240
为什么说Unity能用单纯脚本实现的功能,尽量避免继承MonoBehavior,保持纯粹性?
https://www.zhihu.com/question/31163311
10000 Update() calls
https://blogs.unity3d.com/cn/2015/12/23/1k-update-calls/
Unity工程里的Library、Plugins、StreamingAssets、Standard Assets等东东
https://blog.csdn.net/qq_39646949/article/details/90370247
unity中Asset Store下载的资源保存位置
https://blog.csdn.net/huozai666/article/details/104883584/
Unity的新项目模板HDRP和URP该怎么选 [风农译制]
https://www.bilibili.com/video/av94363397?zw
[Unity]自定义默认导入Packages
https://www.freesion.com/article/76276990/
C# Event/UnityEvent辨析
https://blog.csdn.net/qq_28849871/article/details/78366236
Thinking in Unity3D:基于物理着色(PBS)的材质系统
https://www.cnblogs.com/qilinzi/p/5343449.html
[原]unity3d ios平台内存优化(一)
https://www.cnblogs.com/U-tansuo/p/Unity_performance_optimization.html
Gamma & Linear Color Space
https://www.jianshu.com/p/321f39b7fa93
unity 添加dll 引用
https://blog.csdn.net/qq_17433125/article/details/80747026
为何Unity可以使用多线程 ,却要避免使用呢?
https://www.jianshu.com/p/854649bc0ce6
Project manifest
www.UnityDocumentation/Documentation/en/Manual/upm-manifestPrj.html
Assembly-CSharp.dll和Assembly-CSharp-firstpass.dll
https://blog.csdn.net/u013244147/article/details/88561671
Unity中使用Protobuf
https://blog.csdn.net/change_from_now/article/details/83589654
Unity下Bug修复神器,腾讯InjectFix开源啦!
https://cloud.tencent.com/developer/article/1504005
InjectFix 代码热更
https://blog.csdn.net/hnzmdlhc/article/details/102984177
ToLua热更新之LuaFramework框架之代码热更新(一)
https://blog.csdn.net/weixin_39706943/article/details/80538159
Managed plug-ins
https://docs.unity3d.com/Manual/UsingDLL.html
Unity关于层级细节(LOD)的使用
https://blog.csdn.net/qq_25210959/article/details/51734517
render的作用,描述meshrender和skinnedmeshrender的区别
https://zhidao.baidu.com/question/140423730697693885.html
Unity 头发随动效果(SpringBone)
https://blog.csdn.net/akof1314/article/details/78895971
Unity性能最高的Shader: Unlit
https://www.jianshu.com/p/f6a0b6037ada
【Unity Shader】聚光灯体积光效果的简单实现
https://blog.csdn.net/Vitens/article/details/108818240
unity 代码添加AnimationEvent
https://blog.csdn.net/onafioo/article/details/59577484
【Unity】TimeLine&Cinemachine系列教程——动态赋值,我要打十个!
https://zhuanlan.zhihu.com/p/29585350
Unity Shader 调试
https://zhuanlan.zhihu.com/p/74622572
unity开发 --------- ExecuteInEditMode
https://blog.csdn.net/u012085988/article/details/21445803
Unity TimeLine之Control Track
https://www.jqhtml.com/53998.html
揭开Timeline中Playable Track的神秘面纱
https://blog.csdn.net/zhenghongzhi6/article/details/103944117
CG
【Unity Shaders】初探Surface Shader背后的机制
https://blog.csdn.net/candycat1992/article/details/39994049
写给大家看的“透视除法” —— 齐次坐标和投影
https://www.jianshu.com/p/7e701d7bfd79
ray tracing ray marching 区别?
https://www.zhihu.com/question/29863225/answer/71003963
Ray Marching(光线步进)
https://zhuanlan.zhihu.com/p/94499619
OpenGL投影矩阵(Projection Matrix)构造方法
https://www.cnblogs.com/leixinyue/p/11166135.html
Unity中的实时光线追踪技术剖析
https://new.qq.com/omn/20190527/20190527A0A2D2.html?pc
【原】实时渲染中常用的几种Rendering Path
https://www.cnblogs.com/polobymulberry/p/5126892.html?utm_source=tuicool&utm_medium=referral
游戏引擎中的光照算法
https://www.cnblogs.com/ghl_carmack/p/10259270.html
常用纹理和纹理压缩格式
https://blog.csdn.net/ynnmnm/article/details/44983545
Dithering-视觉的奇特现象
https://blog.csdn.net/liukangshiwo/article/details/6772917
Design Pattern
有限状态机FSM详解及其实现
https://www.cnblogs.com/benxintuzi/p/4931258.html
Algorithm
mt19937是什么鬼?
https://blog.csdn.net/caimouse/article/details/55668071
为什么使用正则表达式会慢?
https://www.zhihu.com/question/21145025
P问题、NP问题、NP完全问题和NP难问题
https://blog.csdn.net/qq_21768483/article/details/80430590
Git
Git 忽略提交 .gitignore
https://www.cnblogs.com/youyoui/p/8337147.html
Git- [!remote rejected]:refusing to delete the current branch
https://blog.csdn.net/qq_32452623/article/details/76684751
git clone一个github上的仓库,太慢,经常连接失败,但是github官网流畅访问,为什么?
https://www.zhihu.com/question/27159393
GitHub上的私有仓库转换为共有仓库以及共有仓库转换为私有仓库
https://blog.csdn.net/u25th_engineer/article/details/87992633
Github上如何添加 LICENSE 文件?
https://www.cnblogs.com/chenmingjun/p/8555906.html
各种开源许可 license 区别
https://www.cnblogs.com/mashuai-191/p/11834241.html
不使用密码向github提交代码
https://blog.csdn.net/gaoping2736411763/article/details/111544861
Linux
Linux 添加环境变量
https://www.cnblogs.com/wcwnina/p/9351108.html
reboot和init 6之间的区别
https://blog.csdn.net/liqfyiyi/article/details/52688422?utm_source=blogxgwz3
Linux中的wheel用户组是什么?
https://www.cnblogs.com/opsprobe/p/10781620.html
(总结)Linux下su与su -命令的本质区别
Linux查看所有用户用什么命令
https://www.cnblogs.com/lcword/p/5917426.html
linux如何查看用户
https://blog.csdn.net/hellocsz/article/details/82080136
linux下cat命令详解
https://www.cnblogs.com/perfy/archive/2012/07/23/2605550.html
linux下 命令后面都多了一个d 比如:telnetd sshd ftpd 这是什么意思啊? 谢谢
https://zhidao.baidu.com/question/332215744.html
【Linux/Ubuntu学习1】Linux /etc 目录详解
https://www.cnblogs.com/dongdong230/p/4183050.html
什么是Linux Shell?
https://blog.csdn.net/zhydream77/article/details/80079319
linux里source、sh、bash、./有什么区别
https://www.cnblogs.com/pcat/p/5467188.html
linux下的Source命令的基本功能
https://zhidao.baidu.com/question/59790034.html
libvirt理解总结
https://blog.csdn.net/hutiewei2008/article/details/86476425
linux中export的作用
https://blog.csdn.net/damontive/article/details/50352722
linux下 命令后面都多了一个d 比如:telnetd sshd ftpd 这是什么意思啊? 谢谢
https://zhidao.baidu.com/question/332215744.html
华为欧拉操作系统openEuler 安装docker最新版
https://blog.csdn.net/molei2009/article/details/105279765
linux中竖线'|',双竖线‘||’,&和&&的意思
https://blog.csdn.net/qq_26711103/article/details/81666460
Others
什么是 Dirty hack?
https://www.zhihu.com/question/20372589
Assert和exception的区别是什么?
http://blog.sina.com.cn/s/blog_bbfa8f220101d1zo.html
游戏开发好帮手——Protobuf
https://zhuanlan.zhihu.com/p/41206307