在线编辑PList文件:http://onebyonedesign.com/flash/particleeditor/
var customParticle = new cc.ParticleSystem(res.Flame_plist);
this.addChild(customParticle,1000);
var rainParticle = new cc.ParticleRain();
rainParticle.texture = cc.textureCache.addImage(res.Flame_png);
this.addChild(rainParticle,10000);