什么是事件
点击事件(Touch事件)
怎么描述事件: MotionEvent
事件分发的本质: 将点击事件(MotionEvent)传递到某个具体的View & 处理的整个过程
事件分发的过程
事件的传递 activity ->viewgroup ->view
事件分发方法
dispatchTouchEvent() 、onInterceptTouchEvent()和onTouchEvent()
下面我们针对源码 对这几个方法进行分析
Activity的事件分发机制
getWindow().superDispatchTouchEvent(ev)
window只有一个实现类PhoneWindow,所以我们看PhoneWindow里边是怎么实现的
mDecor是DecorView 我们点进去看DecorView会发现它继承FrameLayout
即将事件传递到ViewGroup去处理。
我们总结一下就是
/**
* 源码分析:Activity.dispatchTouchEvent()
*/
public boolean dispatchTouchEvent(MotionEvent ev) {
// 仅贴出核心代码
// ->>分析1
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
// 若getWindow().superDispatchTouchEvent(ev)的返回true
// 则Activity.dispatchTouchEvent()就返回true,则方法结束。即 :该点击事件停止往下传递 & 事件传递过程结束
// 否则:继续往下调用Activity.onTouchEvent
}
// ->>分析3
return onTouchEvent(ev);
}
/**
* 分析1:getWindow().superDispatchTouchEvent(ev)
* 说明:
* a. getWindow() = 获取Window类的对象
* b. Window类是抽象类,其唯一实现类 = PhoneWindow类
* c. Window类的superDispatchTouchEvent() = 1个抽象方法,由子类PhoneWindow类实现
*/
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
// mDecor = 顶层View(DecorView)的实例对象
// ->> 分析2
}
/**
* 分析2:mDecor.superDispatchTouchEvent(event)
* 定义:属于顶层View(DecorView)
* 说明:
* a. DecorView类是PhoneWindow类的一个内部类
* b. DecorView继承自FrameLayout,是所有界面的父类
* c. FrameLayout是ViewGroup的子类,故DecorView的间接父类 = ViewGroup
*/
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
// 调用父类的方法 = ViewGroup的dispatchTouchEvent()
// 即将事件传递到ViewGroup去处理,详细请看后续章节分析的ViewGroup的事件分发机制
}
// 回到最初的分析2入口处
/**
* 分析3:Activity.onTouchEvent()
* 调用场景:当一个点击事件未被Activity下任何一个View接收/处理时,就会调用该方法
*/
public boolean onTouchEvent(MotionEvent event) {
// ->> 分析5
if (mWindow.shouldCloseOnTouch(this, event)) {
finish();
return true;
}
return false;
// 即 只有在点击事件在Window边界外才会返回true,一般情况都返回false,分析完毕
}
/**
* 分析4:mWindow.shouldCloseOnTouch(this, event)
* 作用:主要是对于处理边界外点击事件的判断:是否是DOWN事件,event的坐标是否在边界内等
*/
public boolean shouldCloseOnTouch(Context context, MotionEvent event) {
if (mCloseOnTouchOutside && event.getAction() == MotionEvent.ACTION_DOWN
&& isOutOfBounds(context, event) && peekDecorView() != null) {
// 返回true:说明事件在边界外,即 消费事件
return true;
}
// 返回false:在边界内,即未消费(默认)
return false;
}
ViewGroup的事件分发
刚刚分析了activity的事件分发,最后会分发到ViewGroup 实现了activity-->ViewGroup
public boolean dispatchTouchEvent(MotionEvent ev) {
// 分析1:ViewGroup每次事件分发时,都需调用onInterceptTouchEvent()询问是否拦截事件
//我们可以通过改变disallowIntercept的值来让ViewGroup不对事件进行拦截 是否禁用事件拦截的功能(默认是false),
// 可通过调用requestDisallowInterceptTouchEvent()修改
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
//onInterceptTouchEvent 默认返回 false,不拦截
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
//不拦截
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
//拦截
intercepted = true;
}
//没有取消也没有拦截,则分发给子View
if (!canceled && !intercepted) {
//如果 Touch 状态为空并且子 View 个数不为 0
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
//循环查找
for (int i = childrenCount - 1; i >= 0; i--) {
//分发事件,记录状态
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
}
总结如下
View的事件分发机制
下面我们看源码分析一下
public boolean dispatchTouchEvent(MotionEvent event) {
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
//判断是否注册 OnTouchListener
//判断 OnTouchListener 中 onTouch 是否返回 true
//当 onTouch 返回 true 时,事件被 onTouch 处理了,不会执行 onTouchEvent 方法,说明 onTouch 的优先级高于 onTouchEvent
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
}
onTouchEvent
public boolean onTouchEvent(MotionEvent event) {
...
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
switch (action) {
case MotionEvent.ACTION_UP:
...
//如果不能点击则直接返回
if (!clickable) {
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
}
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClickInternal();
}
}
}
...
break;
case MotionEvent.ACTION_DOWN:
...
break;
case MotionEvent.ACTION_CANCEL:
...
break;
case MotionEvent.ACTION_MOVE:
...
break;
}
}
...
}
View 事件分发总结
1.事件分发首先会调用dispatchTouchEvent()
2.事件分发执行的顺序为 onTouch -> onTouchEvent -> onClick,可以理解成 优先级 onTouch > onTouchEvent > onClick
3.当 OnTouchListener 为 true 时,会消费当前事件,只会执行 onTouch 方法,不会传递到 onTouchEvent 方法。当 OnTouchListener 为 false 时,则会将事件传递
onClick 事件触发的前提条件是可点击的,onClick 触发在 onTouchEvent 的UP 事件中