using com.game.vo;
using Com.Game.Module.Chat;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class GM : MonoBehaviour {
//[MenuItem("GM/super_long")]
//static void ShowWindow()
//{
// ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#super_long");
//}
[MenuItem("GM/1")]
static void ShowWindow1()
{
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#gold 10000000");
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#diam 10000000");
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#lvl 500");
for (int i = 1; i <= 10; i++)
{
int id = 100009090 + i * 1000000 + MeVo.instance.job * 100000;
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#goods " + id);
}
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#tk 100007");
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#mv 10000");
//ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#chapter 6");
//ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#kick");
}
[MenuItem("GM/2")]
static void ShowWindow2()
{
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#sc_start");
}
[MenuItem("GM/3")]
static void ShowWindow3()
{
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#bubble_boss");
}
}