目录结构如下:
grpc_golang_flutter (根目录)
|-- golang_server(go语言服务目录)
|---- server.go
|---- client.go
vscode配置文件settings.json内容如下:
{
"go.gopath": "H:/grpc_golang_flutter/modules",
"terminal.integrated.env.windows": {
"GOPATH": "H:/grpc_golang_flutter/modules",
"PATH": "${env:PATH};H:/grpc_golang_flutter/modules/bin"
},
}
以上环境变量也可使用命令行手工设置。
go语言服务端
在grpc_golang_flutter/golang_server目录下初始化go module:
go mod init grpc_golang_flutter/golang_server
安装 gRPC
使用如下命令进行gRPC安装:
go get -u google.golang.org/protobuf/cmd/protoc-gen-go
go get -u google.golang.org/grpc/cmd/protoc-gen-go-grpc
安装 Protocol Buffers v3
安装该协议编译器用来生成 gRPC 服务代码。最简便的方法是在https://github.com/google/protobuf/releases下载一个二进制压缩包。解压后加入环境变量,如下:
export PATH=$PATH:执行路径 (linux下)
set PATH=%PATH%;执行路径 (windows下)
执行以下命令安装该协议插件,执行后会生成protoc-gen-go.exe用来生成go语言proto接口文件:
go get github.com/golang/protobuf/protoc-gen-go
在golang_server目录下创建目录“helloworld”并新建文件“helloworld.proto”,填写如下内容:
syntax = "proto3";
package helloworld;
// 服务端定义
service Greeter {
// 服务端返馈信息方法
rpc SayHello (HelloRequest) returns (HelloReply) {}
}
// 包含用户名的请求信息
message HelloRequest {
string name = 1;
}
// 服务端响应信息
message HelloReply {
string message = 1;
}
然后使用protoc命令,在grpc_golang_flutter根目录执行以下命令生成helloworld.pb.go
protoc --proto_path=golang_server/helloworld --go_out=plugins=grpc:golang_server/helloworld golang_server/helloworld/helloworld.proto
服务端server.go代码如下:
package main
import (
"context"
"log"
"fmt"
"net"
"google.golang.org/grpc"
pb "grpc_golang_flutter/golang_server/helloworld"
)
const (
port = ":50051"
)
// server is used to implement helloworld.GreeterServer.
type server struct{}
// SayHello implements helloworld.GreeterServer
func (s *server) SayHello(ctx context.Context, in *pb.HelloRequest) (*pb.HelloReply, error) {
log.Printf("Received: %v", in.Name)
return &pb.HelloReply{Message: "Hello " + in.Name}, nil
}
func main() {
lis, err := net.Listen("tcp", port)
if err != nil {
log.Fatalf("failed to listen: %v", err)
}
s := grpc.NewServer()
pb.RegisterGreeterServer(s, &server{})
fmt.Println("启动服务",port)
if err := s.Serve(lis); err != nil {
log.Fatalf("failed to serve: %v", err)
}
}
客户端client.go代码如下:
package main
import (
"log"
"os"
"golang.org/x/net/context"
"google.golang.org/grpc"
pb "grpc_golang_flutter/golang_server/helloworld"
)
const (
address = "localhost:50051"
defaultName = "world"
)
func main() {
// Set up a connection to the server.
conn, err := grpc.Dial(address, grpc.WithInsecure())
if err != nil {
log.Fatalf("did not connect: %v", err)
}
defer conn.Close()
c := pb.NewGreeterClient(conn)
// Contact the server and print out its response.
name := defaultName
if len(os.Args) > 1 {
name = os.Args[1]
}
r, err := c.SayHello(context.Background(), &pb.HelloRequest{Name: name})
if err != nil {
log.Fatalf("could not greet: %v", err)
}
log.Printf("Greeting: %s", r.Message)
}
flutter客户端
在grpc_golang_flutter目录下执行以下命令:
flutter create flutter_client
安装Dart的protoc插件:
pub global activate protoc_plugin
在pubspec.yaml文件中引入protobuf和grpc库(注意位置),如下图:
grpc_golang_flutter/lib下创建helloworld文件夹,
grpc_golang_flutter目录下执行以下命令生成dart的proto接口文件:
protoc --proto_path=golang_server/helloworld --dart_out=grpc:flutter_client/lib/helloworld golang_server/helloworld/helloworld.proto
main.dart文件使用以下代码覆盖(初步控制台实现打印输出,待完善):
import 'package:flutter/material.dart';
import 'package:flutter_client/helloworld/helloworld.pbgrpc.dart';
import 'package:grpc/grpc.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
getRemoteData() async {
final name = "hello";
final channel = ClientChannel(
'192.168.3.4',
port: 50051,
options: const ChannelOptions(credentials: ChannelCredentials.insecure()),
);
final stub = GreeterClient(channel);
try {
var response = await stub.sayHello(HelloRequest()..name = name);
print('服务端返回信息: ${response.message}');
} catch (e) {
print('Caught error: $e');
}
await channel.shutdown();
}
class MyHomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
floatingActionButton: FloatingActionButton(
onPressed: getRemoteData,
tooltip: '获取grpc数据',
child: Icon(Icons.add),
),
);
}
}
运行结果如下:
在系统发布时,android手机需要在android/app/src/main目录下的AndroidManifest.xml文件中<manifest标签下加入以下内容:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />