序
在网上能找到挺多图片折叠效果的教程,但大多数是一层折叠,在他们的教程的基础上,我试着实现了一下多层折叠的效果。操作如下~
效果
Demo
Demo地址:https://github.com/Resory/RYMutipleFoldImageView
如果官人喜欢的话不妨给个星星吧。
逻辑
在做图片折叠效果的时候,我们可以理解为把图片分成几部分,然后分别对各部分做动效来实现折叠效果。
根据动态图,可以看到这是一张大图"分成"4个小imageView。从上至下,我们分别命名为
one
,two
,three
,four
-
对
one
,two
,three
,four
这四个小imageView进行旋转+移动。旋转的时候,关键是看各个imageView的anchorPoint是多少.而我们这里,可看p1图中的红点。- a1代表
one
的anchorPoint为(0.5,0.0) - a2代表
two
的anchorPoint为(0.5,1.0) - a3代表
three
的anchorPoint为(0.5,0.0) - a4代表
four
的anchorPoint为(0.5,1.0)
- a1代表
- 旋转:
- 我们这里的imageView都是旋转45°或者是-45°,这个用CATransform3DRotate即可完成。
- 移动(关键):
- 旋转后,各个imageView都会变形并且都一样大小,只有位置不一样,我们要根据这个旋转后的imageView高度来进行移动。
- 比如
two
要和one
对接。根据动态图,one
只有旋转,没有移动。而two
则旋转和移动了。那么移动了多少呢。在没有折叠前,所有的imageView高度都是50px。也就是one
和two
总共加起来是100px。而折叠后。one
和two
都变小了。就是因为他们两个都变小了。所以中间就出现了缝隙
,这个缝隙
就是我们要移动的距离。而我们知道在二维空间中,总长度是100px,one
,two
的高度在旋转后是可以算出来的,也就是说缝隙
的二维空间距离是:100-2*(one.frame.size.height)。
,然后再经过CATransform3DMakeAffineTransform方法的转换得到真实地三维空间移动的距离。
实现
-
初始化4个小imageView(contentsRect的运用)
- (void)configFourFoldImage
{
UIView *bgView = [[UIView alloc] initWithFrame:CGRectMake(10, 100, 300, IMAGE_PER_HEIGIT*4)];
[self.view addSubview:bgView];
// 把kiluya这张图,分成平均分成4个部分的imageview
_one = [[UIImageView alloc] init];
_one.image = [UIImage imageNamed:@"Kiluya.jpg"];
_one.layer.contentsRect = CGRectMake(0, 0, 1, 0.25);
_one.layer.anchorPoint = CGPointMake(0.5, 0.0);
_one.frame = CGRectMake(0, 0, 300, IMAGE_PER_HEIGIT);
_two = [[UIImageView alloc] init];
_two.image = [UIImage imageNamed:@"Kiluya.jpg"];
_two.layer.contentsRect = CGRectMake(0, 0.25, 1, 0.25);
_two.layer.anchorPoint = CGPointMake(0.5, 1.0);
_two.frame = CGRectMake(0, IMAGE_PER_HEIGIT, 300, IMAGE_PER_HEIGIT);
_three = [[UIImageView alloc] init];
_three.image = [UIImage imageNamed:@"Kiluya.jpg"];
_three.layer.contentsRect = CGRectMake(0, 0.5, 1, 0.25);
_three.layer.anchorPoint = CGPointMake(0.5, 0.0);
_three.frame = CGRectMake(0, IMAGE_PER_HEIGIT*2, 300, IMAGE_PER_HEIGIT);
_four = [[UIImageView alloc] init];
_four.image = [UIImage imageNamed:@"Kiluya.jpg"];
_four.layer.contentsRect = CGRectMake(0, 0.75, 1, 0.25);
_four.layer.anchorPoint = CGPointMake(0.5, 1.0);
_four.frame = CGRectMake(0, IMAGE_PER_HEIGIT*3, 300, IMAGE_PER_HEIGIT);
[bgView addSubview:_one];
[bgView addSubview:_two];
[bgView addSubview:_three];
[bgView addSubview:_four];
// 给第一张和第三张添加阴影
_oneShadowView = [[UIView alloc] initWithFrame:_one.bounds];
_oneShadowView.backgroundColor = [UIColor blackColor];
_oneShadowView.alpha = 0.0;
_threeShadowView = [[UIView alloc] initWithFrame:_three.bounds];
_threeShadowView.backgroundColor = [UIColor blackColor];
_threeShadowView.alpha = 0.0;
[_one addSubview:_oneShadowView];
[_three addSubview:_threeShadowView];
}
-
生成折叠动效需要的CATransform3D
- (CATransform3D)config3DTransformWithRotateAngle:(double)angle andPositionY:(double)y
{
CATransform3D transform = CATransform3DIdentity;
// 立体
transform.m34 = -1/1000.0;
// 旋转
CATransform3D rotateTransform = CATransform3DRotate(transform, M_PI*angle/180, 1, 0, 0);
// 移动(这里的y坐标是平面移动的的距离,我们要把他转换成3D移动的距离.这是关键,没有它,图片就没办法很好地对接。)
CATransform3D moveTransform = CATransform3DMakeAffineTransform(CGAffineTransformMakeTranslation(0, y));
// 合并
CATransform3D concatTransform = CATransform3DConcat(rotateTransform, moveTransform);
return concatTransform;
}
-
折叠
// 动效是否执行中
static bool isFolding = NO;
- (IBAction)fold:(id)sender
{
if(!isFolding)
{
isFolding = YES;
[UIView animateWithDuration:1.0
delay:0
usingSpringWithDamping:1.0
initialSpringVelocity:0
options:UIViewAnimationOptionCurveLinear
animations:^{
// 阴影显示
_oneShadowView.alpha = 0.2;
_threeShadowView.alpha = 0.2;
// 折叠
_one.layer.transform = [self config3DTransformWithRotateAngle:-45.0
andPositionY:0];
_two.layer.transform = [self config3DTransformWithRotateAngle:45.0
andPositionY:-100+2*_one.frame.size.height];
_three.layer.transform = [self config3DTransformWithRotateAngle:-45.0
andPositionY:-100+2*_one.frame.size.height];
_four.layer.transform = [self config3DTransformWithRotateAngle:45.0
andPositionY:-200+4*_one.frame.size.height];
} completion:^(BOOL finished) {
if(finished)
{
isFolding = NO;
}
}];
}
}
-
恢复
- (IBAction)reset:(id)sender
{
isFolding = NO;
[UIView animateWithDuration:1.0
delay:0
usingSpringWithDamping:1.0
initialSpringVelocity:0
options:UIViewAnimationOptionCurveLinear
animations:^{
// 阴影隐藏
_oneShadowView.alpha = 0.0;
_threeShadowView.alpha = 0.0;
// 图片恢复原样
_one.layer.transform = CATransform3DIdentity;
_two.layer.transform = CATransform3DIdentity;
_three.layer.transform = CATransform3DIdentity;
_four.layer.transform = CATransform3DIdentity;
} completion:^(BOOL finished) {
}];
}
末
这里关键是
缝隙
的计算,这个想明白了。其他就没什么了。如果你有疑问或者发现错误请留言给我,喜欢就点个赞吧!3Q