一、导包
引入“flutter_localizations包”,并且“flutter packages get”:
dependencies:
...
flutter_localizations:
sdk: flutter
二、添加协议以及支持语言
import 'package:flutter_localizations/flutter_localizations.dart';
...
return MaterialApp(
...
localizationsDelegates: [
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
],
supportedLocales: [
const Locale('zh', 'CN'),
const Locale('zh', 'HK'),
const Locale('zh', 'TW'),
const Locale('en', 'US'),
],
);//MaterialApp
三、编写Localizations类
Localizations汇总所有翻译文本
import 'package:flutter/material.dart';
class MyLocalizations {
final Locale locale;
MyLocalizations(this.locale);
static Map<String, Map<String, String>> _localizedValuesMap = {
'en_US': {
'test_text': 'Test Text',
},
'zh_CN': {
'test_text': '测试文字',
},
'zh_HK': {
'test_text': '測試文字',
},
'zh_TW': {
'test_text': '測試文字',
}
};
get testText{
///注意用 locale.toString()而非locale
return _localizedValuesMap[locale.toString()]['test_text'];
}
///MyLocalizations的实例是在 Localizations中通过 MyLocalizationsDelegate实例化,
///应用中要使用 MyLocalizations的实例需要通过 Localizations这个 Widget来获取。
static MyLocalizations of(BuildContext context){
return Localizations.of(context, MyLocalizations);
}
}
四、实现LocalizationsDelegate协议,用于初始化Localizations类
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:gd_i18n_project/MyLocalizations.dart';
class MyLocalizationsDelegate extends LocalizationsDelegate<MyLocalizations>{
const MyLocalizationsDelegate();
static MyLocalizationsDelegate delegate = const MyLocalizationsDelegate();
@override
bool isSupported(Locale locale) {
return ['en','zh'].contains(locale.languageCode);
}
@override
Future<MyLocalizations> load(Locale locale) {
///这里初始化 Localizations类
return SynchronousFuture<MyLocalizations>(new MyLocalizations(locale));
}
@override
bool shouldReload(LocalizationsDelegate<MyLocalizations> old) {
return false;
}
}
添加到"localizationsDelegates":
return MaterialApp(
...
localizationsDelegates: [
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
///自定义 LocalizationsDelegate协议;
MyLocalizationsDelegate(),
],
...
);///MaterialApp
五、替换应用的Title
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
onGenerateTitle: (context){
//默认的 build()的 context对象无法获得 MyLocalizations对象,
//所以这里引用 onGenerateTitle的 context对象。
return MyLocalizations.of(context).testText;
},
...
六、替换MyHomePage的Title
Widget build(BuildContext context) {
return MaterialApp(
...
//修改MyHomePage()的构造函数,去掉title
home: MyHomePage(),
...
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
//同第五步,默认的 build()的 context对象无法获得 MyLocalizations对象。
title: Text(MyLocalizations.of(context).testText),
),
...
到这一步应用能跟随系统更改语言。
七、运行时更改语言
import 'package:flutter/material.dart';
///用于操作子widget运行时更改语言
class MyI18nWidget extends StatefulWidget {
final child;
MyI18nWidget({this.child, Key key}):super(key:key);
@override
State<StatefulWidget> createState() => MyI18nWidgetState();
}
class MyI18nWidgetState extends State<MyI18nWidget> {
var _locale;
@override
void didChangeDependencies() {
super.didChangeDependencies();
//获取当前设备语言
_locale = Localizations.localeOf(context);
}
///动态切换子widget的语言
void changeLanguage(Locale locale){
setState(() {
_locale=locale;
});
}
@override
Widget build(BuildContext context) {
return Localizations.override(
context: context,
locale: _locale,
child: widget.child,
);
}
}
void main() => runApp(MyApp());
///用于外部获取MyI18nWidgetState来调用其changeLanguage();
GlobalKey<MyI18nWidgetState> myI18nWidgetStateKey=GlobalKey<MyI18nWidgetState>();
class MyApp extends StatelessWidget {
...
}
return MaterialApp(
...
//MyI18nWidget作为MyHomePage的父widget
home: MyI18nWidget(
key: myI18nWidgetStateKey,
child: MyHomePage(
),
),
...
)//MaterialApp
//指定地方调用,动态更改语言
myI18nWidgetStateKey.currentState.changeLanguage(Locale('en','US'));
参考
《Flutter 中的国际化》_番茄沙司 https://www.jianshu.com/p/8356a3bc8f6c