--[[
主要对listview做自动行列的添加
hgc
]]
HListView = class("HListView", function(view)
return view
end)
--[[
@view已经创建的listview
@col多少列
@itemSize每一项的大小
]]
function HListView:create(view,col)
HListView._col = col
local listView = HListView.new(view)
if listView then
listView:initUI()
end
return listView
end
function HListView:initUI()
self._itemCount = 0
self._currentIndex = 1
self._itemList = {}
end
function HListView:addItem(item)
item:show()
local itemSize = item:getContentSize()
local size = self:getContentSize()
if self._itemCount % self._col == 0 then
self._currentIndex = 1
self._layoutNode = ccui.Layout:create()
g_insertItemInListView(self,self._layoutNode)
end
local space = (size.width - self._col*itemSize.width)/(self._col-1)
local x = (self._itemCount % self._col) * (itemSize.width + space)
local y = itemSize.height/2
g_setNodePosition(item,cc.p(0,0.5),cc.p(x,y))
self._layoutNode:addChild(item)
self._itemCount = self._itemCount + 1
self._itemList[self._itemCount] = item
self._layoutNode:setContentSize(cc.size(self._currentIndex*itemSize.width, itemSize.height))
self._currentIndex = self._currentIndex + 1
end
--[[
返回所有项
]]
function HListView:getList()
return self._itemList
end
--遍历所有项执行一个函数
function HListView:traversal(func)
for i,v in ipairs(self._itemList) do
if func then func(v) end
end
end
--[[
清空所有
]]
function HListView:clear()
self:removeAllItems()
self._itemList = {}
self._itemCount = 0
self._currentIndex = 1
end
使用
function UIHhChoseFlag:initFlagList()
self.m_ListView_FlagAll = HListView:create(self.m_ListView_FlagAll,5)
for k, v in ipairs({}) do
local item = self.m_Panel_FlagItem:clone()
self.m_ListView_FlagAll:addItem(item)
self:updateGoodsItem(item,v)
end
end
--道具每一项
function UIHhChoseFlag:updateGoodsItem(item,data)
item:show()
local goodsId = data.goods.goodsId
local imgIcon = g_seekWidgetByName(item,"Image_Goods_Icon")
item:loadTexture(g_getGoodsBoxPath(goodsId),1)
g_loadTextureGoodsIcon(imgIcon,nil,goodsId)
end