深入简出TransitionDrawable实现原理

TransitionDrawable实现图片淡入淡出效果如下:

基本使用

使用TransitionDrawable方案实现切换图片时淡入淡出效果,代码一般如下:

val drawable: Drawable = BitmapDrawable(ContextProxy.getAppContext().resources, res)
val current = img!!.background
if (current is TransitionDrawable) {
    val currentTransition = current
    showLayer = currentTransition.getDrawable(currentTransition.numberOfLayers - 1)
    transitionDrawable = TransitionDrawable(arrayOf(showLayer, drawable))
    transitionDrawable!!.isCrossFadeEnabled = true
    img!!.background = transitionDrawable
    transitionDrawable!!.startTransition(600)
} 

关键代码分析

  1. TransitionDrawable对象创建
transitionDrawable = TransitionDrawable(arrayOf(showLayer, drawable))

TransitionDrawable继承于LayerDrawable,在创建对象实例时,会把layers层的Drawable的Callback设置为自己:

    LayerDrawable(@NonNull Drawable[] layers, @Nullable LayerState state) {
        this(state, null);

        if (layers == null) {
            throw new IllegalArgumentException("layers must be non-null");
        }

        final int length = layers.length;
        final ChildDrawable[] r = new ChildDrawable[length];
        for (int i = 0; i < length; i++) {
            r[i] = new ChildDrawable(mLayerState.mDensity);
            r[i].mDrawable = layers[i];
            layers[i].setCallback(this);
            mLayerState.mChildrenChangingConfigurations |= layers[i].getChangingConfigurations();
        }
        mLayerState.mNumChildren = length;
        mLayerState.mChildren = r;

        ensurePadding();
        refreshPadding();
    }

2.背景设置

img!!.background = transitionDrawable

ImageView继承于View,设置背景处理如下:

   public void setBackground(Drawable background) {
        //noinspection deprecation
        setBackgroundDrawable(background);
    }

    public void setBackgroundDrawable(Drawable background) {
        computeOpaqueFlags();

        if (background == mBackground) {
            return;
        }

        ...

        if (requestLayout) {
            requestLayout();
        }

        mBackgroundSizeChanged = true;
        invalidate(true);
        invalidateOutline();
    }

方法内部最后调用了invalidate,通过主线程Handler的消息分发最后会触发performTraversals流程(具体流程在View绘制流程中有介绍),最终会调用当前View的draw方法,在回顾下View绘制流程中draw方法:

   public void draw(Canvas canvas) {
        final int privateFlags = mPrivateFlags;
        final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
                (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
        mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;

        /*
         * Draw traversal performs several drawing steps which must be executed
         * in the appropriate order:
         *
         *      1. Draw the background
         *      2. If necessary, save the canvas' layers to prepare for fading
         *      3. Draw view's content
         *      4. Draw children
         *      5. If necessary, draw the fading edges and restore layers
         *      6. Draw decorations (scrollbars for instance)
         */

        // Step 1, draw the background, if needed
        int saveCount;

        if (!dirtyOpaque) {
            drawBackground(canvas);
        }

        ...

draw函数的第一步就是绘制背景:

private void drawBackground(Canvas canvas) {
        final Drawable background = mBackground;
        if (background == null) {
            return;
        }
        ...

        final int scrollX = mScrollX;
        final int scrollY = mScrollY;
        if ((scrollX | scrollY) == 0) {
            background.draw(canvas);
        } else {
            canvas.translate(scrollX, scrollY);
            background.draw(canvas);
            canvas.translate(-scrollX, -scrollY);
        }
    }

从函数流程看到了background.draw,这个background就是之前我们设置的TransitionDrawable

public void draw(Canvas canvas) {
        boolean done = true;

        switch (mTransitionState) {
            case TRANSITION_STARTING:
                mStartTimeMillis = SystemClock.uptimeMillis();
                done = false;
                mTransitionState = TRANSITION_RUNNING;
                break;

            case TRANSITION_RUNNING:
                if (mStartTimeMillis >= 0) {
                    float normalized = (float)
                            (SystemClock.uptimeMillis() - mStartTimeMillis) / mDuration;
                    done = normalized >= 1.0f;
                    normalized = Math.min(normalized, 1.0f);
                    mAlpha = (int) (mFrom  + (mTo - mFrom) * normalized);
                }
                break;
        }

        final int alpha = mAlpha;
        final boolean crossFade = mCrossFade;
        final ChildDrawable[] array = mLayerState.mChildren;

        if (done) {
            // the setAlpha() calls below trigger invalidation and redraw. If we're done, just draw
            // the appropriate drawable[s] and return
            if (!crossFade || alpha == 0) {
                array[0].mDrawable.draw(canvas);
            }
            if (alpha == 0xFF) {
                array[1].mDrawable.draw(canvas);
            }
            return;
        }
        ...
    }

从流程可以看到TransitionDrawable在被设置为背景,未执行startTransition前,仅仅是绘制了两个图层,TransitionDrawable的layer是BitmapDrawable, 那么看下BitmapDrawable的draw函数:

public void draw(Canvas canvas) {
        final Bitmap bitmap = mBitmapState.mBitmap;
        if (bitmap == null) {
            return;
        }
        ...
        if (shader == null) {
            if (needMirroring) {
                canvas.save();
                // Mirror the bitmap
                canvas.translate(mDstRect.right - mDstRect.left, 0);
                canvas.scale(-1.0f, 1.0f);
            }

            canvas.drawBitmap(bitmap, null, mDstRect, paint);

            if (needMirroring) {
                canvas.restore();
            }
        } else {
            updateShaderMatrix(bitmap, paint, shader, needMirroring);
            canvas.drawRect(mDstRect, paint);
        }
        ...
    }

可以看到,最终会canvas.drawBitmap绘制出图片。
大致流程如下:

3.执行淡入淡出动画

    public void startTransition(int durationMillis) {
        mFrom = 0;
        mTo = 255;
        mAlpha = 0;
        mDuration = mOriginalDuration = durationMillis;
        mReverse = false;
        mTransitionState = TRANSITION_STARTING;
        invalidateSelf();
    }

设置淡入淡出动画配置参数和状态,最后调用了invalidateSelf

    public void invalidateSelf() {
        final Callback callback = getCallback();
        if (callback != null) {
            callback.invalidateDrawable(this);
        }
    }
    
    public Callback getCallback() {
        return mCallback != null ? mCallback.get() : null;
    }

可以看到这里会调用Callback的invalidateDrawable,还记得之前说过的嘛?ImageView在调用setBackground函数时,会设置Drawable的Callback为自己,那么invalidateSelf就会调用到ImageView的invalidateDrawable:

    @Override
    public void invalidateDrawable(@NonNull Drawable dr) {
        if (dr == mDrawable) {
            ...
            invalidate();
        } else {
            super.invalidateDrawable(dr);
        }
    }

mDrawable未发生变化时,会调用到父类View的invalidateDrawable方法,触发invalidate

    public void invalidateDrawable(@NonNull Drawable drawable) {
        if (verifyDrawable(drawable)) {
            final Rect dirty = drawable.getDirtyBounds();
            final int scrollX = mScrollX;
            final int scrollY = mScrollY;

            invalidate(dirty.left + scrollX, dirty.top + scrollY,
                    dirty.right + scrollX, dirty.bottom + scrollY);
            rebuildOutline();
        }
    }

分析到这一步,基本已经了解了TransitionDrawable的实现原理了。那么淡入淡出的核心逻辑处理在哪呢?

    @Override
    public void draw(Canvas canvas) {
        boolean done = true;

        switch (mTransitionState) {
            case TRANSITION_STARTING:
                mStartTimeMillis = SystemClock.uptimeMillis();
                done = false;
                mTransitionState = TRANSITION_RUNNING;
                break;

            case TRANSITION_RUNNING:
                if (mStartTimeMillis >= 0) {
                    float normalized = (float)
                            (SystemClock.uptimeMillis() - mStartTimeMillis) / mDuration;
                    done = normalized >= 1.0f;
                    normalized = Math.min(normalized, 1.0f);
                    mAlpha = (int) (mFrom  + (mTo - mFrom) * normalized);
                }
                break;
        }

        final int alpha = mAlpha;
        final boolean crossFade = mCrossFade;
        final ChildDrawable[] array = mLayerState.mChildren;

        if (done) {
            // the setAlpha() calls below trigger invalidation and redraw. If we're done, just draw
            // the appropriate drawable[s] and return
            if (!crossFade || alpha == 0) {
                array[0].mDrawable.draw(canvas);
            }
            if (alpha == 0xFF) {
                array[1].mDrawable.draw(canvas);
            }
            return;
        }

        Drawable d;
        d = array[0].mDrawable;
        if (crossFade) {
            d.setAlpha(255 - alpha);
        }
        d.draw(canvas);
        if (crossFade) {
            d.setAlpha(0xFF);
        }

        if (alpha > 0) {
            d = array[1].mDrawable;
            d.setAlpha(alpha);
            d.draw(canvas);
            d.setAlpha(0xFF);
        }

        if (!done) {
            invalidateSelf();
        }
    }

从以上流程上可以看到,通过mTransitionState的状态来计算当前的透明度值mAlpha,再对两个Drawable图层分别做alpha动画,其中两个Drawable的alpha值总和是255。

float normalized = (float) (SystemClock.uptimeMillis() - mStartTimeMillis) / mDuration;
done = normalized >= 1.0f;

TransitionDrawable通过不断判断当前时间是否超过动画时间,如果未超过执行时间,会不断的通过invalidateSelf来触发ImageView的invalidate,间接触发自身两个layer图层的透明度绘制,从而实现图片淡入淡出效果。

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