Volley源码分析(一)- 初始化

Volley是2013年Google I/O大会发布的一个新的网络通信框架,适用于数据量不大但非常频繁网络请求的情况,比如新闻资讯类的。下载文件用Volley就不合适了。Volley怎么用,怎么扩展网上有很多教程了,本教材以学习框架源码为出发点,通过Volley的使用来理解Volley的源码。以下代码版本是android-7.1.0_r7,这里可以下载。

初始化

实例初始化方法

Volley的初始化是以下边这行代码开始:

    Volley.newRequestQueue(context);

进去看下newRequestQueue(context)是如何实现的。

    /**
     * Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it.
     *
     * @param context A {@link Context} to use for creating the cache dir.
     * @return A started {@link RequestQueue} instance.
     */
    public static RequestQueue newRequestQueue(Context context) {
        return newRequestQueue(context, null);
    }

创建一个默认的工作池的实例,通过RequestQueue的start()方法调用。

再来看下newRequestQueue(context, null)具体实现。

    /**
     * Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it.
     *
     * @param context A {@link Context} to use for creating the cache dir.
     * @param stack An {@link HttpStack} to use for the network, or null for default.
     * @return A started {@link RequestQueue} instance.
     */
    public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
        File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);

        String userAgent = "volley/0";
        try {
            String packageName = context.getPackageName();
            PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
            userAgent = packageName + "/" + info.versionCode;
        } catch (NameNotFoundException e) {
        }

        if (stack == null) {
            if (Build.VERSION.SDK_INT >= 9) {
                stack = new HurlStack();
            } else {
                // Prior to Gingerbread, HttpUrlConnection was unreliable.
                // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
                stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
            }
        }

        Network network = new BasicNetwork(stack);

        RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
        queue.start();

        return queue;
    }

可以看出就是不同参数的多态实现。

HttpStack初始化

关键看下这段代码:

    if (stack == null) {
     if (Build.VERSION.SDK_INT >= 9) {
         stack = new HurlStack();
         } else {
            // Prior to Gingerbread, HttpUrlConnection was unreliable.
            // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
            stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
    }

大家应该看其他介绍Volley的文章应该已经知道了,在Gingerbread之前HttpUrlConnection有一个问题,所以用HttpClient来实现的网络请求。

那么stack具体是什么类呢?

    /**
     * An HTTP stack abstraction.
     */
    public interface HttpStack {
    /**
     * Performs an HTTP request with the given parameters.
     *
     * <p>A GET request is sent if request.getPostBody() == null. A POST request is sent otherwise,
     * and the Content-Type header is set to request.getPostBodyContentType().</p>
     *
     * @param request the request to perform
     * @param additionalHeaders additional headers to be sent together with
     *         {@link Request#getHeaders()}
     * @return the HTTP response
     */
    public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)
            throws IOException, AuthFailureError;

}

是一个接口定义,定义了performRequest的方法实现。实现了这个接口的类只有两个类:HurlStackHttpClientStack。具体看下这两个类的performRequest方法实现就知道具体作用了。下面以HurlStack为例(HttpClientStack使用HttpClient实现的,Google已经不建议用了,这里就不做介绍了):

     @Override
    public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)
            throws IOException, AuthFailureError {
        String url = request.getUrl();
        HashMap<String, String> map = new HashMap<String, String>();
        map.putAll(request.getHeaders());
        map.putAll(additionalHeaders);
        if (mUrlRewriter != null) {
            String rewritten = mUrlRewriter.rewriteUrl(url);
            if (rewritten == null) {
                throw new IOException("URL blocked by rewriter: " + url);
            }
            url = rewritten;
        }
        URL parsedUrl = new URL(url);
        HttpURLConnection connection = openConnection(parsedUrl, request);
        for (String headerName : map.keySet()) {
            connection.addRequestProperty(headerName, map.get(headerName));
        }
        setConnectionParametersForRequest(connection, request);
        // Initialize HttpResponse with data from the HttpURLConnection.
        ProtocolVersion protocolVersion = new ProtocolVersion("HTTP", 1, 1);
        int responseCode = connection.getResponseCode();
        if (responseCode == -1) {
            // -1 is returned by getResponseCode() if the response code could not be retrieved.
            // Signal to the caller that something was wrong with the connection.
            throw new IOException("Could not retrieve response code from HttpUrlConnection.");
        }
        StatusLine responseStatus = new BasicStatusLine(protocolVersion,
                connection.getResponseCode(), connection.getResponseMessage());
        BasicHttpResponse response = new BasicHttpResponse(responseStatus);
        if (hasResponseBody(request.getMethod(), responseStatus.getStatusCode())) {
            response.setEntity(entityFromConnection(connection));
        }
        for (Entry<String, List<String>> header : connection.getHeaderFields().entrySet()) {
            if (header.getKey() != null) {
                Header h = new BasicHeader(header.getKey(), header.getValue().get(0));
                response.addHeader(h);
            }
        }
        return response;
    }

可以看出,就是用HttpURLConnection类实现了HTTP的网络请求。那也就说明performRequest方法定义的是具体的HTTP请求实现。

现在我们再回头看下newRequestQueue(context, null)的具体实现,传入的参数有一个HttpStack stack,通过前边的讲解已经知道了,这个类是一个具体网络请求类,那么如果我们想在Volley加入OkHttp的话,继承这个接口并实现performRequest即可。这部分另写文章讲解。

Network初始化

OK,创建HttpStack的流程我们分析完了,继续后续的代码。

    Network network = new BasicNetwork(stack);

这个Network又是一个什么类呢?Network也是一个接口也是定义了performRequest方法,它只有一个实现类BasicNetwork,我们看下这个类的performRequest方法都实现了什么,就知道Network的具体作用了。

     @Override
    public NetworkResponse performRequest(Request<?> request) throws VolleyError {
        long requestStart = SystemClock.elapsedRealtime();
        while (true) {
            HttpResponse httpResponse = null;
            byte[] responseContents = null;
            Map<String, String> responseHeaders = Collections.emptyMap();
            try {
                // Gather headers.
                Map<String, String> headers = new HashMap<String, String>();
                addCacheHeaders(headers, request.getCacheEntry());
                httpResponse = mHttpStack.performRequest(request, headers);
                StatusLine statusLine = httpResponse.getStatusLine();
                int statusCode = statusLine.getStatusCode();

                responseHeaders = convertHeaders(httpResponse.getAllHeaders());
                // Handle cache validation.
                if (statusCode == HttpStatus.SC_NOT_MODIFIED) {

                    Entry entry = request.getCacheEntry();
                    if (entry == null) {
                        return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, null,
                                responseHeaders, true,
                                SystemClock.elapsedRealtime() - requestStart);
                    }

                    // A HTTP 304 response does not have all header fields. We
                    // have to use the header fields from the cache entry plus
                    // the new ones from the response.
                    // http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.3.5
                    entry.responseHeaders.putAll(responseHeaders);
                    return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, entry.data,
                            entry.responseHeaders, true,
                            SystemClock.elapsedRealtime() - requestStart);
                }

                // Some responses such as 204s do not have content.  We must check.
                if (httpResponse.getEntity() != null) {
                  responseContents = entityToBytes(httpResponse.getEntity());
                } else {
                  // Add 0 byte response as a way of honestly representing a
                  // no-content request.
                  responseContents = new byte[0];
                }

                // if the request is slow, log it.
                long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
                logSlowRequests(requestLifetime, request, responseContents, statusLine);

                if (statusCode < 200 || statusCode > 299) {
                    throw new IOException();
                }
                return new NetworkResponse(statusCode, responseContents, responseHeaders, false,
                        SystemClock.elapsedRealtime() - requestStart);
            } catch (SocketTimeoutException e) {
                attemptRetryOnException("socket", request, new TimeoutError());
            } catch (ConnectTimeoutException e) {
                attemptRetryOnException("connection", request, new TimeoutError());
            } catch (MalformedURLException e) {
                throw new RuntimeException("Bad URL " + request.getUrl(), e);
            } catch (IOException e) {
                int statusCode = 0;
                NetworkResponse networkResponse = null;
                if (httpResponse != null) {
                    statusCode = httpResponse.getStatusLine().getStatusCode();
                } else {
                    throw new NoConnectionError(e);
                }
                VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl());
                if (responseContents != null) {
                    networkResponse = new NetworkResponse(statusCode, responseContents,
                            responseHeaders, false, SystemClock.elapsedRealtime() - requestStart);
                    if (statusCode == HttpStatus.SC_UNAUTHORIZED ||
                            statusCode == HttpStatus.SC_FORBIDDEN) {
                        attemptRetryOnException("auth",
                                request, new AuthFailureError(networkResponse));
                    } else {
                        // TODO: Only throw ServerError for 5xx status codes.
                        throw new ServerError(networkResponse);
                    }
                } else {
                    throw new NetworkError(networkResponse);
                }
            }
        }
    }

内容比较多,但大概可以看出来也是HTTP请求相关的,headers和responseHeaders等之类的,关键看httpResponse = mHttpStack.performRequest(request, headers);

mHttpStack又是什么类型呢?

protected final HttpStack mHttpStack;

这样就明白了,HttpStack是具体的HTTP请求实现,关于HTTP协议相关的headers和responseHeaders等处理都是由BasicNetwork来做。

RequestQueue初始化

看完了BasicNetwork,我们继续往下看代码。

    RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
    queue.start();
    return queue;

先看下RequestQueue的定义。

    /**
     * A request dispatch queue with a thread pool of dispatchers.
     *
     * Calling {@link #add(Request)} will enqueue the given Request for dispatch,
     * resolving from either cache or network on a worker thread, and then delivering
     * a parsed response on the main thread.
     */
    public class RequestQueue {

一个用线程池实现的请求调度队列。

我们来看下初始化流程。依次调用了如下构造函数。

     /**
     * Creates the worker pool. Processing will not begin until {@link #start()} is called.
     *
     * @param cache A Cache to use for persisting responses to disk
     * @param network A Network interface for performing HTTP requests
     */
    public RequestQueue(Cache cache, Network network) {
        this(cache, network, DEFAULT_NETWORK_THREAD_POOL_SIZE);
    }
    
    /**
     * Creates the worker pool. Processing will not begin until {@link #start()} is called.
     *
     * @param cache A Cache to use for persisting responses to disk
     * @param network A Network interface for performing HTTP requests
     * @param threadPoolSize Number of network dispatcher threads to create
     */
    public RequestQueue(Cache cache, Network network, int threadPoolSize) {
        this(cache, network, threadPoolSize,
                new ExecutorDelivery(new Handler(Looper.getMainLooper())));
    }
    
    /**
     * Creates the worker pool. Processing will not begin until {@link #start()} is called.
     *
     * @param cache A Cache to use for persisting responses to disk
     * @param network A Network interface for performing HTTP requests
     * @param threadPoolSize Number of network dispatcher threads to create
     * @param delivery A ResponseDelivery interface for posting responses and errors
     */
    public RequestQueue(Cache cache, Network network, int threadPoolSize,
            ResponseDelivery delivery) {
        mCache = cache;
        mNetwork = network;
        mDispatchers = new NetworkDispatcher[threadPoolSize];
        mDelivery = delivery;
    }

注释说明了也是通过start()方法开始执行的。

其中DEFAULT_NETWORK_THREAD_POOL_SIZE字面上看是默认的线程池里线程个数,看下具体定义

     /** Number of network request dispatcher threads to start. */
    private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4;

默认定义了4个dispatcher进程。这四个进程就是最后的构造函数来实现的。

    mDispatchers = new NetworkDispatcher[threadPoolSize];

下面来看下start()的具体实现。

    /**
     * Starts the dispatchers in this queue.
     */
    public void start() {
        stop();  // Make sure any currently running dispatchers are stopped.
        // Create the cache dispatcher and start it.
        mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
        mCacheDispatcher.start();

        // Create network dispatchers (and corresponding threads) up to the pool size.
        for (int i = 0; i < mDispatchers.length; i++) {
            NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                    mCache, mDelivery);
            mDispatchers[i] = networkDispatcher;
            networkDispatcher.start();
        }
    }

第一步创建了一个cache调度线程,然后创建了4个(看前边默认的设置)网络调用线程。一共有5个调度线程。

start()方法执行结束后,就返回了RequestQueue的实例。

以上就是Volley初始化的流程。

相关文章:
2、Volley源码分析(二)- Request

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