export NODE_BINARY=/usr/local/bin/node
###build
rm -rf app/build
/usr/local/bin/react-native link
/usr/local/bin/react-native bundle --platform ios --assets-dest ./ios/bundle --dev false --entry-file index.ios.js --bundle-output ./ios/bundle/main.jsbundle
cd ios
\cp -rf ~/***{你的工程}.pbxproj ***.xcodeproj/project.pbxproj
// 授权jenkins时候有需要
security unlock-keychain -p "***{本机密码}" ${HOME}/Library/Keychains/login.keychain
xcodebuild archive -scheme ***{项目target} -configuration Realse -archivePath ~/Desktop/***.xcarchive
xcodebuild -exportArchive -archivePath ~/Desktop/***.xcarchive -exportOptionsPlist DMS/Info.plist -exportPath ~/Desktop/***{导出目录}
Info.plist 打包的配置信息 可以配置的字段(直接粘一下)
Available keys for -exportOptionsPlist:
compileBitcode : Bool
For non-App Store exports, should Xcode re-compile the app from bitcode? Defaults to YES.
embedOnDemandResourcesAssetPacksInBundle : Bool
For non-App Store exports, if the app uses On Demand Resources and this is YES, asset packs are embedded in the app bundle so that the app can be tested without a server to host asset packs. Defaults to YES unless onDemandResourcesAssetPacksBaseURL is specified.
iCloudContainerEnvironment
For non-App Store exports, if the app is using CloudKit, this configures the "com.apple.developer.icloud-container-environment" entitlement. Available options: Development and Production. Defaults to Development.
manifest : Dictionary
For non-App Store exports, users can download your app over the web by opening your distribution manifest file in a web browser. To generate a distribution manifest, the value of this key should be a dictionary with three sub-keys: appURL, displayImageURL, fullSizeImageURL. The additional sub-key assetPackManifestURL is required when using on demand resources.
method : String
Describes how Xcode should export the archive. Available options: app-store, ad-hoc, package, enterprise, development, and developer-id. The list of options varies based on the type of archive. Defaults to development.
onDemandResourcesAssetPacksBaseURL : String
For non-App Store exports, if the app uses On Demand Resources and embedOnDemandResourcesAssetPacksInBundle isn't YES, this should be a base URL specifying where asset packs are going to be hosted. This configures the app to download asset packs from the specified URL.
teamID : String
The Developer Portal team to use for this export. Defaults to the team used to build the archive.
thinning : String
For non-App Store exports, should Xcode thin the package for one or more device variants? Available options: <none> (Xcode produces a non-thinned universal app), <thin-for-all-variants> (Xcode produces a universal app and all available thinned variants), or a model identifier for a specific device (e.g. "iPhone7,1"). Defaults to <none>.
uploadBitcode : Bool
For App Store exports, should the package include bitcode? Defaults to YES.
uploadSymbols : Bool
For App Store exports, should the package include symbols? Defaults to YES.